fix
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@ -24,8 +24,9 @@ const (
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// websocket消息类型(云渲染类别)
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const (
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WEBSOCKET_RENDER_IMAGE Websocket = "WEBSOCKET_RENDER_IMAGE" //图片渲染消息(1级消息,双向通信)
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WEBSOCKET_RENDER_IMAGE_ERR Websocket = "WEBSOCKET_RENDER_IMAGE_ERR" //图片渲染失败消息(1级消息,单向通信)
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WEBSOCKET_COMBINE_IMAGE Websocket = "WEBSOCKET_COMBINE_IMAGE" //反回合成刀版图消息(2级消息,单向通信,属于 WEBSOCKET_RENDER_IMAGE 消息的子流程)
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WEBSOCKET_SEND_DATA_TO_UNITY Websocket = "WEBSOCKET_SEND_DATA_TO_UNITY" //发送到unity进行渲染
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WEBSOCKET_RENDER_IMAGE Websocket = "WEBSOCKET_RENDER_IMAGE" //图片渲染消息(1级消息,双向通信)
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WEBSOCKET_RENDER_IMAGE_ERR Websocket = "WEBSOCKET_RENDER_IMAGE_ERR" //图片渲染失败消息(1级消息,单向通信)
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WEBSOCKET_COMBINE_IMAGE Websocket = "WEBSOCKET_COMBINE_IMAGE" //反回合成刀版图消息(2级消息,单向通信,属于 WEBSOCKET_RENDER_IMAGE 消息的子流程)
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WEBSOCKET_ASSEMBLE_RENDER_DATA Websocket = "WEBSOCKET_ASSEMBLE_RENDER_DATA" //组装unity需要的数据
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WEBSOCKET_SEND_DATA_TO_UNITY Websocket = "WEBSOCKET_SEND_DATA_TO_UNITY" //发送到unity进行渲染
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)
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@ -321,6 +321,8 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
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"data": tempData,
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},
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}
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//发送运行阶段消息(组装数据)
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w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ASSEMBLE_RENDER_DATA, websocket_data.ToUnityRspMsg{RenderId: info.RenderId}))
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sendData := map[string]interface{}{
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"id": taskId,
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"order_id": 0,
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@ -359,7 +361,7 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
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unityRenderBeginTime: unityRenderBeginTime,
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},
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})
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//发送send 到unity 运行阶段信息
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//发送运行阶段消息
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w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_SEND_DATA_TO_UNITY, websocket_data.ToUnityRspMsg{RenderId: info.RenderId}))
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logx.Info("发送到unity成功,刀版图:", combineImage /*, " 请求unity的数据:", string(postDataBytes)*/)
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return nil
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