fix
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a6a01dae3d
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@ -41,6 +41,8 @@ func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Rend
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// }
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// }
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func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
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func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
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//统计unity处理数
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decreaseUnityRequestCount(req.UserId, req.GuestId)
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logx.Info("=====收到unity返回的渲染结果消息======")
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logx.Info("=====收到unity返回的渲染结果消息======")
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req.TaskId = strings.Trim(req.TaskId, " ")
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req.TaskId = strings.Trim(req.TaskId, " ")
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if req.TaskId == "" {
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if req.TaskId == "" {
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@ -59,8 +59,6 @@ func (w *wsConnectItem) sendRenderDataToUnityStepResponseMessage(requestId strin
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// 发送渲染最终结果数据到前端
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// 发送渲染最终结果数据到前端
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func (w *wsConnectItem) sendRenderResultData(data websocket_data.RenderImageRspMsg) {
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func (w *wsConnectItem) sendRenderResultData(data websocket_data.RenderImageRspMsg) {
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//统计unity处理数
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decreaseUnityRequestCount(w.userId, w.guestId)
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//没开启debug
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//没开启debug
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if w.debug == nil {
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if w.debug == nil {
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data.RenderProcessTime = websocket_data.RenderProcessTime{}
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data.RenderProcessTime = websocket_data.RenderProcessTime{}
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