put 修改为put后返回put的节点

This commit is contained in:
huangsimin 2019-02-13 18:54:03 +08:00
parent cd40d47a3c
commit b5498a257b
4 changed files with 714 additions and 162 deletions

455
priority_queue/avltree.go Normal file
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@ -0,0 +1,455 @@
// Copyright (c) 2017, Benjamin Scher Purcell. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package avltree implements an AVL balanced binary tree.
//
// Structure is not thread safe.
//
// References: https://en.wikipedia.org/wiki/AVL_tree
package plist
import (
"fmt"
"github.com/emirpasic/gods/trees"
"github.com/emirpasic/gods/utils"
)
func assertTreeImplementation() {
var _ trees.Tree = new(Tree)
}
// Tree holds elements of the AVL tree.
type Tree struct {
Root *ANode // Root node
Comparator utils.Comparator // Key comparator
size int // Total number of keys in the tree
}
// ANode is a single element within the tree
type ANode struct {
Key interface{}
Value interface{}
Parent *ANode // Parent node
Children [2]*ANode // Children nodes
b int8
}
// NewWith instantiates an AVL tree with the custom comparator.
func NewWith(comparator utils.Comparator) *Tree {
return &Tree{Comparator: comparator}
}
// NewWithIntComparator instantiates an AVL tree with the IntComparator, i.e. keys are of type int.
func NewWithIntComparator() *Tree {
return &Tree{Comparator: utils.IntComparator}
}
// NewWithStringComparator instantiates an AVL tree with the StringComparator, i.e. keys are of type string.
func NewWithStringComparator() *Tree {
return &Tree{Comparator: utils.StringComparator}
}
// Put inserts node into the tree.
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (t *Tree) Put(key interface{}, value interface{}) (bool, *ANode) {
return t.put(key, value, nil, &t.Root)
}
// Get searches the node in the tree by key and returns its value or nil if key is not found in tree.
// Second return parameter is true if key was found, otherwise false.
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (t *Tree) Get(key interface{}) (value interface{}, found bool) {
n := t.Root
for n != nil {
cmp := t.Comparator(key, n.Key)
switch {
case cmp == 0:
return n.Value, true
case cmp < 0:
n = n.Children[0]
case cmp > 0:
n = n.Children[1]
}
}
return nil, false
}
// Remove remove the node from the tree by key.
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (t *Tree) Remove(key interface{}) {
t.remove(key, &t.Root)
}
// Empty returns true if tree does not contain any nodes.
func (t *Tree) Empty() bool {
return t.size == 0
}
// Size returns the number of elements stored in the tree.
func (t *Tree) Size() int {
return t.size
}
// Keys returns all keys in-order
func (t *Tree) Keys() []interface{} {
keys := make([]interface{}, t.size)
it := t.Iterator()
for i := 0; it.Next(); i++ {
keys[i] = it.Key()
}
return keys
}
// Values returns all values in-order based on the key.
func (t *Tree) Values() []interface{} {
values := make([]interface{}, t.size)
it := t.Iterator()
for i := 0; it.Next(); i++ {
values[i] = it.Value()
}
return values
}
// Left returns the minimum element of the AVL tree
// or nil if the tree is empty.
func (t *Tree) Left() *ANode {
return t.bottom(0)
}
// Right returns the maximum element of the AVL tree
// or nil if the tree is empty.
func (t *Tree) Right() *ANode {
return t.bottom(1)
}
// Floor Finds floor node of the input key, return the floor node or nil if no ceiling is found.
// Second return parameter is true if floor was found, otherwise false.
//
// Floor node is defined as the largest node that is smaller than or equal to the given node.
// A floor node may not be found, either because the tree is empty, or because
// all nodes in the tree is larger than the given node.
//
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (t *Tree) Floor(key interface{}) (floor *ANode, found bool) {
found = false
n := t.Root
last := n
for n != nil {
c := t.Comparator(key, n.Key)
switch {
case c == 0:
return n, true
case c < 0:
last = n
n = n.Children[0]
case c > 0:
floor, found = n, true
n = n.Children[1]
}
}
if found {
return
}
return last, false
}
// Ceiling finds ceiling node of the input key, return the ceiling node or nil if no ceiling is found.
// Second return parameter is true if ceiling was found, otherwise false.
//
// Ceiling node is defined as the smallest node that is larger than or equal to the given node.
// A ceiling node may not be found, either because the tree is empty, or because
// all nodes in the tree is smaller than the given node.
//
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (t *Tree) Ceiling(key interface{}) (floor *ANode, found bool) {
found = false
n := t.Root
last := n
for n != nil {
c := t.Comparator(key, n.Key)
switch {
case c == 0:
return n, true
case c < 0:
floor, found = n, true
n = n.Children[0]
case c > 0:
last = n
n = n.Children[1]
}
}
if found {
return
}
return last, false
}
// Clear removes all nodes from the tree.
func (t *Tree) Clear() {
t.Root = nil
t.size = 0
}
// String returns a string representation of container
func (t *Tree) String() string {
str := "AVLTree\n"
if !t.Empty() {
output(t.Root, "", true, &str)
}
return str
}
func (n *ANode) String() string {
return fmt.Sprintf("%v", n.Key)
}
func (t *Tree) put(key interface{}, value interface{}, p *ANode, qp **ANode) (bool, *ANode) {
q := *qp
if q == nil {
t.size++
*qp = &ANode{Key: key, Value: value, Parent: p}
return true, *qp
}
c := t.Comparator(key, q.Key)
if c == 0 {
q.Key = key
q.Value = value
return false, q
}
if c < 0 {
c = -1
} else {
c = 1
}
a := (c + 1) / 2
var fix bool
fix, node := t.put(key, value, q, &q.Children[a])
if fix {
return putFix(int8(c), qp), *qp
}
return false, q
}
func (t *Tree) remove(key interface{}, qp **ANode) bool {
q := *qp
if q == nil {
return false
}
c := t.Comparator(key, q.Key)
if c == 0 {
t.size--
if q.Children[1] == nil {
if q.Children[0] != nil {
q.Children[0].Parent = q.Parent
}
*qp = q.Children[0]
return true
}
fix := removeMin(&q.Children[1], &q.Key, &q.Value)
if fix {
return removeFix(-1, qp)
}
return false
}
if c < 0 {
c = -1
} else {
c = 1
}
a := (c + 1) / 2
fix := t.remove(key, &q.Children[a])
if fix {
return removeFix(int8(-c), qp)
}
return false
}
func removeMin(qp **ANode, minKey *interface{}, minVal *interface{}) bool {
q := *qp
if q.Children[0] == nil {
*minKey = q.Key
*minVal = q.Value
if q.Children[1] != nil {
q.Children[1].Parent = q.Parent
}
*qp = q.Children[1]
return true
}
fix := removeMin(&q.Children[0], minKey, minVal)
if fix {
return removeFix(1, qp)
}
return false
}
func putFix(c int8, t **ANode) bool {
s := *t
if s.b == 0 {
s.b = c
return true
}
if s.b == -c {
s.b = 0
return false
}
if s.Children[(c+1)/2].b == c {
s = singlerot(c, s)
} else {
s = doublerot(c, s)
}
*t = s
return false
}
func removeFix(c int8, t **ANode) bool {
s := *t
if s.b == 0 {
s.b = c
return false
}
if s.b == -c {
s.b = 0
return true
}
a := (c + 1) / 2
if s.Children[a].b == 0 {
s = rotate(c, s)
s.b = -c
*t = s
return false
}
if s.Children[a].b == c {
s = singlerot(c, s)
} else {
s = doublerot(c, s)
}
*t = s
return true
}
func singlerot(c int8, s *ANode) *ANode {
s.b = 0
s = rotate(c, s)
s.b = 0
return s
}
func doublerot(c int8, s *ANode) *ANode {
a := (c + 1) / 2
r := s.Children[a]
s.Children[a] = rotate(-c, s.Children[a])
p := rotate(c, s)
switch {
default:
s.b = 0
r.b = 0
case p.b == c:
s.b = -c
r.b = 0
case p.b == -c:
s.b = 0
r.b = c
}
p.b = 0
return p
}
func rotate(c int8, s *ANode) *ANode {
a := (c + 1) / 2
r := s.Children[a]
s.Children[a] = r.Children[a^1]
if s.Children[a] != nil {
s.Children[a].Parent = s
}
r.Children[a^1] = s
r.Parent = s.Parent
s.Parent = r
return r
}
func (t *Tree) bottom(d int) *ANode {
n := t.Root
if n == nil {
return nil
}
for c := n.Children[d]; c != nil; c = n.Children[d] {
n = c
}
return n
}
// Prev returns the previous element in an inorder
// walk of the AVL tree.
func (n *ANode) Prev() *ANode {
return n.walk1(0)
}
// Next returns the next element in an inorder
// walk of the AVL tree.
func (n *ANode) Next() *ANode {
return n.walk1(1)
}
func (n *ANode) walk1(a int) *ANode {
if n == nil {
return nil
}
if n.Children[a] != nil {
n = n.Children[a]
for n.Children[a^1] != nil {
n = n.Children[a^1]
}
return n
}
p := n.Parent
for p != nil && p.Children[a] == n {
n = p
p = p.Parent
}
return p
}
func output(node *ANode, prefix string, isTail bool, str *string) {
if node.Children[1] != nil {
newPrefix := prefix
if isTail {
newPrefix += "│ "
} else {
newPrefix += " "
}
output(node.Children[1], newPrefix, false, str)
}
*str += prefix
if isTail {
*str += "└── "
} else {
*str += "┌── "
}
*str += node.String() + "\n"
if node.Children[0] != nil {
newPrefix := prefix
if isTail {
newPrefix += " "
} else {
newPrefix += "│ "
}
output(node.Children[0], newPrefix, true, str)
}
}

117
priority_queue/iterator.go Normal file
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@ -0,0 +1,117 @@
// Copyright (c) 2017, Benjamin Scher Purcell. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package plist
import "github.com/emirpasic/gods/containers"
func assertIteratorImplementation() {
var _ containers.ReverseIteratorWithKey = (*Iterator)(nil)
}
// Iterator holding the iterator's state
type Iterator struct {
tree *Tree
node *ANode
position position
}
type position byte
const (
begin, between, end position = 0, 1, 2
)
// Iterator returns a stateful iterator whose elements are key/value pairs.
func (tree *Tree) Iterator() containers.ReverseIteratorWithKey {
return &Iterator{tree: tree, node: nil, position: begin}
}
// Next moves the iterator to the next element and returns true if there was a next element in the container.
// If Next() returns true, then next element's key and value can be retrieved by Key() and Value().
// If Next() was called for the first time, then it will point the iterator to the first element if it exists.
// Modifies the state of the iterator.
func (iterator *Iterator) Next() bool {
switch iterator.position {
case begin:
iterator.position = between
iterator.node = iterator.tree.Left()
case between:
iterator.node = iterator.node.Next()
}
if iterator.node == nil {
iterator.position = end
return false
}
return true
}
// Prev moves the iterator to the next element and returns true if there was a previous element in the container.
// If Prev() returns true, then next element's key and value can be retrieved by Key() and Value().
// If Prev() was called for the first time, then it will point the iterator to the first element if it exists.
// Modifies the state of the iterator.
func (iterator *Iterator) Prev() bool {
switch iterator.position {
case end:
iterator.position = between
iterator.node = iterator.tree.Right()
case between:
iterator.node = iterator.node.Prev()
}
if iterator.node == nil {
iterator.position = begin
return false
}
return true
}
// Value returns the current element's value.
// Does not modify the state of the iterator.
func (iterator *Iterator) Value() interface{} {
if iterator.node == nil {
return nil
}
return iterator.node.Value
}
// Key returns the current element's key.
// Does not modify the state of the iterator.
func (iterator *Iterator) Key() interface{} {
if iterator.node == nil {
return nil
}
return iterator.node.Key
}
// Begin resets the iterator to its initial state (one-before-first)
// Call Next() to fetch the first element if any.
func (iterator *Iterator) Begin() {
iterator.node = nil
iterator.position = begin
}
// End moves the iterator past the last element (one-past-the-end).
// Call Prev() to fetch the last element if any.
func (iterator *Iterator) End() {
iterator.node = nil
iterator.position = end
}
// First moves the iterator to the first element and returns true if there was a first element in the container.
// If First() returns true, then first element's key and value can be retrieved by Key() and Value().
// Modifies the state of the iterator
func (iterator *Iterator) First() bool {
iterator.Begin()
return iterator.Next()
}
// Last moves the iterator to the last element and returns true if there was a last element in the container.
// If Last() returns true, then last element's key and value can be retrieved by Key() and Value().
// Modifies the state of the iterator.
func (iterator *Iterator) Last() bool {
iterator.End()
return iterator.Prev()
}

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@ -8,7 +8,7 @@ import (
// PriorityQueue 优先队列 适合数据量不大, 加索引
type PriorityQueue struct {
avlIndex *avltree.Tree
index *avltree.Tree
indexlimit int
node *Node
@ -34,7 +34,7 @@ func NewWithInt() *PriorityQueue {
}
p.indexlimit = 10
p.avlIndex = avltree.NewWith(p.comparator)
p.index = avltree.NewWith(p.comparator)
return p
}
@ -50,129 +50,102 @@ func (pq *PriorityQueue) String() string {
content = content[:len(content)-1]
}
}
idxContent := ""
for idx := pq.index; idx != nil; idx = idx.next {
idxContent += spew.Sprint(idx.node.value) + "(" + spew.Sprint(idx.nlen) + ")-"
}
return content + "\n" + idxContent
return content
}
func (pq *PriorityQueue) findIndexStart(v interface{}) *Index {
// find the node of index to start
idx := pq.index
for {
if idx.next == nil {
break
}
// func (pq *PriorityQueue) Get(index int) (interface{}, bool) {
// if index < 0 || index >= pq.size {
// return nil, false
// }
if pq.comparator(v, idx.next.node.value) > 0 {
break
}
// idx := pq.index
// movesize := index
// for {
// if movesize-idx.nlen <= 0 {
// break
// } else {
// movesize -= idx.nlen
// idx = idx.next
// }
// }
idx = idx.next
}
return idx
}
// cur := idx.node
// for movesize > 0 {
// movesize--
// cur = cur.next
// }
func (pq *PriorityQueue) Get(index int) (interface{}, bool) {
if index < 0 || index >= pq.size {
return nil, false
}
// return cur.value, true
// }
idx := pq.index
movesize := index
for {
if movesize-idx.nlen <= 0 {
break
} else {
movesize -= idx.nlen
idx = idx.next
}
}
// func (pq *PriorityQueue) Push(v interface{}) {
cur := idx.node
for movesize > 0 {
movesize--
cur = cur.next
}
// node := &Node{value: v}
// pq.size++
return cur.value, true
}
// if pq.node == nil {
// //创建索引
// pq.index.Put(node, 1)
func (pq *PriorityQueue) Push(v interface{}) {
// pq.node = node
// return
// }
// // find the node of index to start
// fool, ok := pq.index.Ceiling(v)
// cur := idx.node
node := new(Node)
node.value = v
pq.size++
// if pq.comparator(v, pq.node.value) > 0 {
// pq.node = node
// node.next = cur
if pq.node == nil {
//创建索引
index := new(Index)
index.nlen = 1
index.node = node
// pq.index.node = pq.node
// pq.index.nlen++
// return
// }
pq.index = index
pq.node = node
return
}
// find the node of index to start
idx := pq.findIndexStart(v)
cur := idx.node
// for i := 0; cur.next != nil; i++ {
if pq.comparator(v, pq.node.value) > 0 {
pq.node = node
node.next = cur
// // 分裂和整理索引
// if i >= pq.indexlimit {
pq.index.node = pq.node
pq.index.nlen++
return
}
// if idx.next != nil && idx.next.nlen < pq.indexlimit {
// idx.next.nlen += idx.nlen - pq.indexlimit
// idx.nlen = pq.indexlimit
// idx.next.node = cur
// idx = idx.next
// } else {
// index := new(Index)
// index.node = cur
// index.nlen = idx.nlen - pq.indexlimit
// index.next = idx.next
for i := 0; cur.next != nil; i++ {
// idx.next = index
// idx.nlen = pq.indexlimit
// idx = index
// }
// 分裂和整理索引
if i >= pq.indexlimit {
// i = 0
// }
if idx.next != nil && idx.next.nlen < pq.indexlimit {
idx.next.nlen += idx.nlen - pq.indexlimit
idx.nlen = pq.indexlimit
idx.next.node = cur
idx = idx.next
} else {
index := new(Index)
index.node = cur
index.nlen = idx.nlen - pq.indexlimit
index.next = idx.next
// if pq.comparator(v, cur.next.value) > 0 {
// temp := cur.next
// cur.next = node
// node.next = temp
// idx.nlen++
// return
// }
// cur = cur.next
idx.next = index
idx.nlen = pq.indexlimit
idx = index
}
// }
i = 0
}
// cur.next = node
// idx.nlen++
if pq.comparator(v, cur.next.value) > 0 {
temp := cur.next
cur.next = node
node.next = temp
idx.nlen++
return
}
cur = cur.next
// }
}
cur.next = node
idx.nlen++
}
func (pq *PriorityQueue) Top() (interface{}, bool) {
return pq.Get(0)
}
// func (pq *PriorityQueue) Top() (interface{}, bool) {
// return pq.Get(0)
// }
// func (pq *PriorityQueue) Bottom() (interface{}, bool) {
// return pq.Get(pq.right - 1)

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@ -3,8 +3,6 @@ package plist
import (
"testing"
"github.com/emirpasic/gods/trees/avltree"
"github.com/emirpasic/gods/utils"
"github.com/Pallinder/go-randomdata"
@ -12,86 +10,95 @@ import (
"github.com/emirpasic/gods/trees/binaryheap"
)
func TestGetPriorityQueue(t *testing.T) {
p := NewWithInt()
// func TestGetPriorityQueue(t *testing.T) {
// p := NewWithInt()
var l []int
for i := 0; i < 10; i++ {
l = append(l, randomdata.Number(0, 10000))
}
// var l []int
// for i := 0; i < 10; i++ {
// l = append(l, randomdata.Number(0, 10000))
// }
for _, v := range l {
p.Push(v)
t.Log(p.String())
}
// for _, v := range l {
// p.Push(v)
// t.Log(p.String())
// }
t.Error(l)
t.Error(p.String())
// t.Error(l)
// t.Error(p.String())
for _, i := range []int{-1, 0, p.size / 2, p.size - 1, p.size} {
v, ok := p.Get(i)
t.Error(i, v, ok)
}
// for _, i := range []int{-1, 0, p.size / 2, p.size - 1, p.size} {
// v, ok := p.Get(i)
// t.Error(i, v, ok)
// }
}
// }
func TestPustPriorityQueue(t *testing.T) {
p := NewWithInt()
// func TestPustPriorityQueue(t *testing.T) {
// p := NewWithInt()
for i := 0; i < 100; i++ {
p.Push(randomdata.Number(0, 10000))
t.Log(p.String())
}
// for i := 0; i < 100; i++ {
// p.Push(randomdata.Number(0, 10000))
// t.Log(p.String())
// }
t.Error(p.String())
}
// t.Error(p.String())
// }
func BenchmarkPriorityQueuePush(b *testing.B) {
p := NewWithInt()
// func BenchmarkPriorityQueuePush(b *testing.B) {
// p := NewWithInt()
// for i := 0; i < 10000; i++ {
// p.Push(randomdata.Number(0, 100000))
// // p.Values()
// }
// // for i := 0; i < 10000; i++ {
// // p.Push(randomdata.Number(0, 100000))
// // // p.Values()
// // }
b.N = 10000
for i := 0; i < b.N; i++ {
p.Push(randomdata.Number(0, 100000))
}
// b.N = 10000
// for i := 0; i < b.N; i++ {
// p.Push(randomdata.Number(0, 100000))
// }
}
// }
func BenchmarkPriorityQueueGet(b *testing.B) {
p := NewWithInt()
// func BenchmarkPriorityQueueGet(b *testing.B) {
// p := NewWithInt()
for i := 0; i < 10000; i++ {
p.Push(randomdata.Number(0, 100000))
// p.Values()
}
// for i := 0; i < 10000; i++ {
// p.Push(randomdata.Number(0, 100000))
// // p.Values()
// }
b.StartTimer()
b.N = 100000
for i := 0; i < b.N; i++ {
p.Get(randomdata.Number(0, 10000))
}
b.StopTimer()
// b.StartTimer()
// b.N = 100000
// for i := 0; i < b.N; i++ {
// p.Get(randomdata.Number(0, 10000))
// }
// b.StopTimer()
}
// }
func TestAVL(t *testing.T) {
avl := avltree.NewWithIntComparator()
for i := 0; i < 10; i++ {
v := randomdata.Number(0, 10)
avl.Put(v, v)
avl := NewWithIntComparator()
for i := 0; i < 100; i++ {
v := randomdata.Number(0, 100)
ok, n := avl.Put(v, v)
t.Error(v, ok, n)
}
t.Error(avl.Values())
f, ok := avl.Ceiling(100)
f, ok := avl.Ceiling(1000)
t.Error(f, ok)
t.Error(f.Next().Value)
if ok {
t.Error(f.Next().Value)
}
f, ok = avl.Floor(-1)
t.Error(f, ok)
if ok {
t.Error(f.Next().Value)
}
}
func BenchmarkAVL(b *testing.B) {
avl := avltree.NewWithIntComparator()
avl := NewWithIntComparator()
b.N = 1000000
b.StartTimer()