265 lines
6.2 KiB
Go
265 lines
6.2 KiB
Go
package logic
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"fusenapi/constants"
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"fusenapi/server/websocket/internal/types"
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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"github.com/zeromicro/go-zero/rest/httpx"
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"net/http"
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"sync"
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"time"
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"context"
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"fusenapi/server/websocket/internal/svc"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type DataTransferLogic struct {
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logx.Logger
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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func NewDataTransferLogic(ctx context.Context, svcCtx *svc.ServiceContext) *DataTransferLogic {
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return &DataTransferLogic{
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Logger: logx.WithContext(ctx),
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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var (
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buffPool = sync.Pool{
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New: func() interface{} {
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return bytes.Buffer{}
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},
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}
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//升级websocket
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upgrade = websocket.Upgrader{
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//握手超时时间15s
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HandshakeTimeout: time.Second * 15,
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//允许跨域
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CheckOrigin: func(r *http.Request) bool {
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return true
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},
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Error: func(w http.ResponseWriter, r *http.Request, status int, reason error) {
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httpx.ErrorCtx(r.Context(), w, reason)
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return
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},
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WriteBufferPool: &buffPool,
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}
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//连接map池
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mapConnPool = sync.Map{}
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)
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// 每个连接的连接基本属性
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type wsConnectItem struct {
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conn *websocket.Conn //websocket的连接
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closeChan chan struct{} //关闭chan
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isClose bool //是否已经关闭
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flag string //ws连接唯一标识
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inChan chan []byte //接受消息缓冲通道
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outChan chan []byte //发送回客户端的消息
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mutex sync.Mutex //互斥锁
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renderProperty renderProperty //扩展云渲染属性
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}
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func (l *DataTransferLogic) DataTransfer(svcCtx *svc.ServiceContext, w http.ResponseWriter, r *http.Request) {
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//升级websocket
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conn, err := upgrade.Upgrade(w, r, nil)
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if err != nil {
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logx.Error("http upgrade websocket err:", err)
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return
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}
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defer conn.Close()
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rsp := types.DataTransferData{}
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/*isAuth := true
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// 解析JWT token,并对空用户进行判断
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claims, err := svcCtx.ParseJwtToken(r)
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// 如果解析JWT token出错,则返回未授权的JSON响应并记录错误消息
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if err != nil {
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rsp.T = constants.WEBSOCKET_UNAUTH
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rsp.D = "unAuth"
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b, _ := json.Marshal(rsp)
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_ = conn.WriteMessage(websocket.TextMessage, b)
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isAuth = false
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}
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if claims != nil {
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// 从token中获取对应的用户信息
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_, err = auth.GetUserInfoFormMapClaims(claims)
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// 如果获取用户信息出错,则返回未授权的JSON响应并记录错误消息
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if err != nil {
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rsp.T = constants.WEBSOCKET_UNAUTH
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rsp.D = "unAuth!!"
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b, _ := json.Marshal(rsp)
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_ = conn.WriteMessage(websocket.TextMessage, b)
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isAuth = false
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}
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} else {
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// 如果claims为nil,则认为用户身份为白板用户
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rsp.T = constants.WEBSOCKET_UNAUTH
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rsp.D = "unAuth!!!"
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b, _ := json.Marshal(rsp)
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_ = conn.WriteMessage(websocket.TextMessage, b)
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isAuth = false
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}
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//不是授权的连接(10秒后关闭)
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if !isAuth {
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select {
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case <-time.After(time.Second * 10):
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conn.Close()
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return
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}
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}*/
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//生成连接唯一标识
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flag := uuid.New().String() + time.Now().Format("20060102150405")
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ws := wsConnectItem{
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conn: conn,
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flag: flag,
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closeChan: make(chan struct{}, 1),
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inChan: make(chan []byte, 100),
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outChan: make(chan []byte, 100),
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renderProperty: renderProperty{
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renderImageTask: make(map[string]struct{}),
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renderImageTaskCtlChan: make(chan renderImageControlChanItem, 100),
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},
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}
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//保存连接
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mapConnPool.Store(flag, ws)
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defer ws.close()
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//把连接成功消息发回去
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rsp.T = constants.WEBSOCKET_CONNECT_SUCCESS
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rsp.D = flag
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b, _ := json.Marshal(rsp)
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conn.WriteMessage(websocket.TextMessage, b)
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//循环读客户端信息
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go ws.readLoop()
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//循环把数据发送给客户端
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go ws.writeLoop()
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//推消息到云渲染
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go ws.sendLoop()
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//操作连接中渲染任务的增加/删除
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go ws.operationRenderTask()
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//心跳
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ws.heartbeat()
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}
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// 心跳
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func (w *wsConnectItem) heartbeat() {
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rsp := types.DataTransferData{
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T: constants.WEBSOCKET_HEARTBEAT,
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D: "",
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}
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b, _ := json.Marshal(rsp)
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for {
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time.Sleep(time.Second * 10)
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select {
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case <-w.closeChan:
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return
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default:
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//发送心跳信息
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if err := w.conn.WriteMessage(websocket.TextMessage, b); err != nil {
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logx.Error("发送心跳信息异常,关闭连接:", w.flag, err)
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w.close()
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return
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}
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}
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}
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}
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// 关闭连接
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func (w *wsConnectItem) close() {
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w.mutex.Lock()
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defer w.mutex.Unlock()
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logx.Info("websocket:", w.flag, " is closing...")
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w.conn.Close()
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mapConnPool.Delete(w.flag)
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if !w.isClose {
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w.isClose = true
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close(w.closeChan)
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}
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logx.Info("websocket:", w.flag, " is closed")
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}
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// 读取输出返回给客户端
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func (w *wsConnectItem) writeLoop() {
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for {
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select {
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case <-w.closeChan: //如果关闭了
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return
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case data := <-w.outChan:
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w.conn.WriteMessage(websocket.TextMessage, data)
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}
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}
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}
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// 接受客户端发来的消息
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func (w *wsConnectItem) readLoop() {
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for {
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select {
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case <-w.closeChan: //如果关闭了
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return
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default:
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_, data, err := w.conn.ReadMessage()
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if err != nil {
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logx.Error("接受信息错误:", err)
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//关闭连接
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w.close()
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return
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}
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//消息传入缓冲通道
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w.inChan <- data
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}
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}
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}
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// 把收到的消息发往不同的地方处理
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func (w *wsConnectItem) sendLoop() {
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for {
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select {
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case <-w.closeChan:
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return
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case data := <-w.inChan:
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w.dealwithReciveData(data)
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}
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}
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}
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// 把要传递给客户端的数据放入outchan
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func (w *wsConnectItem) sendToOutChan(data []byte) {
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select {
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case <-w.closeChan:
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return
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case w.outChan <- data:
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logx.Info("notify send render result to out chan")
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}
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}
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// 获取需要渲染图片的map key
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func (w *wsConnectItem) getRenderImageMapKey(productId, sizeId, templateId int64) string {
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return fmt.Sprintf("%d-%d-%d", productId, sizeId, templateId)
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}
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// 处理接受到的数据
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func (w *wsConnectItem) dealwithReciveData(data []byte) {
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var parseInfo types.DataTransferData
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if err := json.Unmarshal(data, &parseInfo); err != nil {
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logx.Error("invalid format of websocket message")
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return
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}
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d, _ := json.Marshal(parseInfo.D)
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//分消息类型给到不同逻辑处理,可扩展
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switch parseInfo.T {
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//图片渲染
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case constants.WEBSOCKET_RENDER_IMAGE:
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go w.SendToCloudRender(d)
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default:
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}
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}
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