package logic import ( "encoding/json" "errors" "fmt" "fusenapi/model/gmodel" "fusenapi/utils/auth" "fusenapi/utils/basic" "gorm.io/gorm" "strings" "time" "context" "fusenapi/server/product-model/internal/svc" "fusenapi/server/product-model/internal/types" "github.com/zeromicro/go-zero/core/logx" ) type UpdateProductModelLogic struct { logx.Logger ctx context.Context svcCtx *svc.ServiceContext } func NewUpdateProductModelLogic(ctx context.Context, svcCtx *svc.ServiceContext) *UpdateProductModelLogic { return &UpdateProductModelLogic{ Logger: logx.WithContext(ctx), ctx: ctx, svcCtx: svcCtx, } } func (l *UpdateProductModelLogic) UpdateProductModel(req *types.UpdateProductModelReq, userInfo *auth.BackendUserInfo) (resp *basic.Response) { if req.ModelData.Id <= 0 { return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "modelData`s id is required") } //查询模型信息 productModel3dInfo, err := l.svcCtx.AllModels.FsProductModel3d.FindOne(l.ctx, req.ModelData.Id) if err != nil { if errors.Is(err, gorm.ErrRecordNotFound) { return resp.SetStatusWithMessage(basic.CodeDbRecordNotFoundErr, "3d model info is not exists") } logx.Error(err) return resp.SetStatusWithMessage(basic.CodeDbSqlErr, "failed to get product 3d model info") } lightInfoBytes, _ := json.Marshal(req.LightData.Info) lightInfoJson := string(lightInfoBytes) modelLightSaveData := gmodel.FsProductModel3dLight{ Name: &req.LightData.Name, Info: &lightInfoJson, } //开启事务 tx := l.svcCtx.MysqlConn.Begin() lightModel := gmodel.NewFsProductModel3dLightModel(tx) productModel3dModel := gmodel.NewFsProductModel3dModel(tx) now := time.Now().Unix() if req.LightData.Id > 0 { //更新 modelLightSaveData.Id = req.LightData.Id err = lightModel.Update(l.ctx, req.LightData.Id, &modelLightSaveData) } else { //添加 modelLightSaveData.Ctime = &now err = lightModel.Create(l.ctx, &modelLightSaveData) } if err != nil { logx.Error(err) tx.Rollback() return resp.SetStatusWithMessage(basic.CodeDbSqlErr, "failed to save light info") } partListStr := "" for _, v := range req.ModelData.PartsList { partListStr += fmt.Sprintf("%d,", v) partListStr = strings.TrimRight(partListStr, ",") } //赋值 req.ModelData.LightData = modelLightSaveData.Id //目前1个模型只有1组灯光 req.ModelData.LightList = []int64{modelLightSaveData.Id} modelInfoBytes, _ := json.Marshal(req.ModelData) modelInfoJson := string(modelInfoBytes) lightIdsBytes, _ := json.Marshal([]int64{modelLightSaveData.Id}) lightIdsStr := string(lightIdsBytes) modelSaveData := gmodel.FsProductModel3d{ Name: productModel3dInfo.Name, ModelInfo: &modelInfoJson, Light: &modelLightSaveData.Id, LightList: &lightIdsStr, PartId: &req.ModelData.Parts, PartList: &partListStr, } if err = productModel3dModel.Update(l.ctx, req.ModelData.Id, &modelSaveData); err != nil { logx.Error(err) tx.Rollback() return resp.SetStatusWithMessage(basic.CodeDbSqlErr, "failed to save model info") } tx.Commit() return resp.SetStatusWithMessage(basic.CodeOK, "success", types.UpdateProductModelRsp{ ModelId: productModel3dInfo.Id, LightId: modelLightSaveData.Id, LightList: []int64{modelLightSaveData.Id}, }) }