@ -11,7 +11,6 @@ import (
"fusenapi/service/repositories"
"fusenapi/utils/curl"
"fusenapi/utils/hash"
"fusenapi/utils/template_switch_info"
"fusenapi/utils/websocket_data"
"github.com/zeromicro/go-zero/core/logx"
"gorm.io/gorm"
@ -20,8 +19,6 @@ import (
)
var (
//每个websocket连接渲染任务调度队列长度默认值( 添加任务/删除任务/修改任务属性) 缓冲队列长度( 该队列用于避免map并发读写冲突)
renderImageTaskCtlChanLen = 100
//每个websocket渲染任务缓冲队列长度默认值
renderChanLen = 500
)
@ -32,29 +29,10 @@ type renderProcessor struct {
// 云渲染属性
type extendRenderProperty struct {
//renderImageTask map[string]*renderTask //需要渲染的图片任务 key是taskId val 是renderId
//renderImageTaskCtlChan chan renderImageControlChanItem //渲染任务新增/回调结果移除任务/更新渲染耗时属性的控制通道( 由于任务map无法读写并发)
renderChan chan [ ] byte //渲染消息入口的缓冲队列
renderConsumeTickTime time . Duration //消费渲染消息时钟间隔(纳秒),用于后期控制不同类型用户渲染速度限制
}
// 渲染任务新增移除的控制通道的数据
/ * type renderImageControlChanItem struct {
option int // 0删除 1添加 2修改耗时属性
taskId string //map的key(必须传)
renderId string // map的val(增加任务时候传)
renderNotifyImageUrl string //渲染回调数据(删除任务时候传)
taskProperty renderTask //渲染任务的属性
} * /
// 渲染任务属性
/ * type renderTask struct {
renderId string //渲染id(新增任务传)
unityRenderBeginTime int64 //发送给unity时间
unityRenderEndTime int64 //unity回调结果时间
uploadUnityRenderImageTakesTime int64 //上传unity渲染结果图时间
} * /
// 处理分发到这里的数据
func ( r * renderProcessor ) allocationMessage ( w * wsConnectItem , data [ ] byte ) {
//logx.Info("收到渲染任务消息:", string(data))
@ -109,7 +87,7 @@ func (w *wsConnectItem) renderImage(data []byte) {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "请传入模板标签选择的颜色" , renderImageData . RenderData . ProductId , w . userId , w . guestId , 0 , 0 , 0 , 0 )
return
}
if renderImageData . RenderData . TemplateTagColor . Selected Index >= lenColor || renderImageData . RenderData . TemplateTagColor . Selected Index < 0 {
if renderImageData . RenderData . TemplateTagColor . Selected Color Index >= lenColor || renderImageData . RenderData . TemplateTagColor . Selected Color Index < 0 {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "选择的模板标签颜色索引越界" , renderImageData . RenderData . ProductId , w . userId , w . guestId , 0 , 0 , 0 , 0 )
return
}
@ -129,21 +107,6 @@ func (w *wsConnectItem) renderImage(data []byte) {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "该产品不可定制" , renderImageData . RenderData . ProductId , w . userId , w . guestId , 0 , 0 , 0 , 0 )
return
}
//获取用户需要渲染logo
/ * logoInfo , err := w . logic . svcCtx . Repositories . ImageHandle . LogoInfo ( w . logic . ctx , & repositories . LogoInfoReq {
UserId : w . userId ,
GuestId : w . guestId ,
} )
if err != nil {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "获取用户logo素材错误" , renderImageData . RenderData . ProductId , w . userId , w . guestId , 0 , 0 , 0 , 0 )
logx . Error ( err )
return
}
if logoInfo == nil || logoInfo . LogoUrl == nil {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "用户logo素材url是空的" , renderImageData . RenderData . ProductId , w . userId , w . guestId , 0 , 0 , 0 , 0 )
return
}
renderImageData . RenderData . Logo = * logoInfo . LogoUrl * /
//用户id赋值
renderImageData . RenderData . UserId = w . userId
renderImageData . RenderData . GuestId = w . guestId
@ -198,6 +161,7 @@ func (w *wsConnectItem) renderImage(data []byte) {
UserId : renderImageData . RenderData . UserId ,
GuestId : renderImageData . RenderData . GuestId ,
ProductTemplateV2Info : productTemplate ,
ProductTemplateTagGroups : renderImageData . RenderData . TemplateTagGroups ,
TemplateTag : renderImageData . RenderData . TemplateTag ,
Website : renderImageData . RenderData . Website ,
Slogan : renderImageData . RenderData . Slogan ,
@ -207,7 +171,7 @@ func (w *wsConnectItem) renderImage(data []byte) {
LogoUrl : renderImageData . RenderData . Logo ,
TemplateTagColor : repositories . TemplateTagColor {
Color : renderImageData . RenderData . TemplateTagColor . Color ,
Index : renderImageData . RenderData . TemplateTagColor . Selected Index,
Index : renderImageData . RenderData . TemplateTagColor . Selected Color Index,
} ,
}
res , err := w . logic . svcCtx . Repositories . ImageHandle . LogoCombine ( w . logic . ctx , & combineReq )
@ -253,9 +217,6 @@ func (w *wsConnectItem) renderImage(data []byte) {
} )
return
}
//###########################################
//把需要渲染的图片任务加进去
//w.createRenderTask(taskId, renderImageData.RenderId)
//组装数据
if err = w . assembleRenderDataToUnity ( taskId , combineImage , renderImageData , productTemplate , model3dInfo , element , productSize ) ; err != nil {
logx . Error ( "组装数据失败:" , err )
@ -305,8 +266,8 @@ func (w *wsConnectItem) getProductRelateionInfoWithSizeId(renderImageData *webso
return nil , nil , nil , errors . New ( "模板未开启云渲染" )
}
if productTemplate . TemplateInfo == nil || * productTemplate . TemplateInfo == "" {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "渲染模板的 json 设计信息是空的", renderImageData . RenderData . ProductId , w . userId , w . guestId , productTemplate . Id , model3d . Id , productSize . Id , 0 )
return nil , nil , nil , errors . New ( "渲染模板的 json 设计信息是空的")
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "渲染模板的 设计信息是空的", renderImageData . RenderData . ProductId , w . userId , w . guestId , productTemplate . Id , model3d . Id , productSize . Id , 0 )
return nil , nil , nil , errors . New ( "渲染模板的 设计信息是空的")
}
return
}
@ -447,15 +408,12 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
"render_data" : sendData ,
}
postDataBytes , _ := json . Marshal ( postData )
//unityRenderBeginTime := time.Now().UTC().UnixMilli()
_ , err = curl . ApiCall ( url , "POST" , header , bytes . NewReader ( postDataBytes ) , time . Second * 10 )
if err != nil {
w . renderErrResponse ( info . RenderId , info . RenderData . TemplateTag , taskId , "请求unity接口失败" , info . RenderData . ProductId , w . userId , w . guestId , productTemplate . Id , model3dInfo . Id , productSize . Id , * productTemplate . ElementModelId )
logx . Error ( "failed to send data to unity" )
return err
}
//记录发送到unity时间
//w.modifyRenderTaskProperty(taskId, renderTask{unityRenderBeginTime: unityRenderBeginTime})
//发送运行阶段消息
w . sendRenderDataToUnityStepResponseMessage ( info . RenderId )
logx . Info ( "发送到unity成功,刀版图:" , combineImage /*, " 请求unity的数据:", string(postDataBytes)*/ )
@ -500,75 +458,6 @@ func (w *wsConnectItem) sendRenderResultData(data websocket_data.RenderImageRspM
w . sendToOutChan ( w . respondDataFormat ( constants . WEBSOCKET_RENDER_IMAGE , data ) )
}
/ * // 增加渲染任务
func ( w * wsConnectItem ) createRenderTask ( taskId , renderId string ) {
if taskId == "" {
logx . Error ( "task_id不能为空" )
return
}
if renderId == "" {
logx . Error ( "render_id不能为空" )
return
}
data := renderImageControlChanItem {
option : 1 ,
taskId : taskId ,
renderId : renderId ,
}
select {
case <- w . closeChan : //关闭
return
case w . extendRenderProperty . renderImageTaskCtlChan <- data :
return
case <- time . After ( time . Second * 3 ) :
return
}
}
// 渲染回调处理并删除渲染任务
func ( w * wsConnectItem ) deleteRenderTask ( taskId , renderId , renderNotifyImageUrl string ) {
if taskId == "" {
logx . Error ( "task_id不能为空" )
return
}
data := renderImageControlChanItem {
option : 0 ,
taskId : taskId ,
renderId : renderId ,
renderNotifyImageUrl : renderNotifyImageUrl ,
}
select {
case <- w . closeChan : //关闭
return
case w . extendRenderProperty . renderImageTaskCtlChan <- data :
return
case <- time . After ( time . Second * 3 ) :
return
}
}
// 修改任务属性(只有耗时属性可以更新)
func ( w * wsConnectItem ) modifyRenderTaskProperty ( taskId string , property renderTask ) {
if taskId == "" {
logx . Error ( "task_id不能为空" )
return
}
//强制设为修改任务属性
data := renderImageControlChanItem {
option : 2 ,
taskId : taskId ,
taskProperty : property ,
}
select {
case <- w . closeChan : //关闭
return
case w . extendRenderProperty . renderImageTaskCtlChan <- data :
return
case <- time . After ( time . Second * 3 ) :
return
}
} * /
// 组装渲染任务id
func ( w * wsConnectItem ) genRenderTaskId ( combineImage string , renderImageData websocket_data . RenderImageReqMsg , model3dInfo * gmodel . FsProductModel3d , productTemplate * gmodel . FsProductTemplateV2 , element * gmodel . FsProductTemplateElement ) string {
//生成任务id(需要把user_id,guest_id设为0)
@ -595,78 +484,3 @@ func (w *wsConnectItem) genRenderTaskId(combineImage string, renderImageData web
}
return hash . JsonHashKey ( hashMap )
}
// 处理渲染任务的增加/删除/修改耗时属性( 任务map不能读写并发, 所以放在chan里面串行执行)
/ * func ( w * wsConnectItem ) operationRenderTask ( ) {
defer func ( ) {
if err := recover ( ) ; err != nil {
logx . Error ( "operation render task panic:" , err )
}
} ( )
for {
select {
case <- w . closeChan :
return
case data := <- w . extendRenderProperty . renderImageTaskCtlChan :
switch data . option {
case 0 : //渲染结果回调,删除任务
taskData , ok := w . extendRenderProperty . renderImageTask [ data . taskId ]
if ! ok {
//发送到出口
w . sendRenderResultData ( websocket_data . RenderImageRspMsg {
RenderId : data . renderId , //没有找到任务渲染id则用传进来的
Image : data . renderNotifyImageUrl ,
RenderProcessTime : websocket_data . RenderProcessTime {
UnityRenderTakesTime : "unknown" ,
UploadUnityRenderImageTakesTime : "unknown" ,
} ,
} )
continue
}
//删除任务
delete ( w . extendRenderProperty . renderImageTask , data . taskId )
//存在任务,则发送渲染结果给前端
UnityRenderTakesTime := "cache"
uploadUnityRenderImageTakesTime := "cache"
//unity渲染时间
if taskData . unityRenderBeginTime > 0 && taskData . unityRenderEndTime > 0 {
UnityRenderTakesTime = fmt . Sprintf ( "%dms" , taskData . unityRenderEndTime - taskData . unityRenderBeginTime )
}
//上传unity渲染图耗时
if taskData . uploadUnityRenderImageTakesTime > 0 {
uploadUnityRenderImageTakesTime = fmt . Sprintf ( "%dms" , taskData . uploadUnityRenderImageTakesTime )
}
//发送到出口
w . sendRenderResultData ( websocket_data . RenderImageRspMsg {
RenderId : taskData . renderId ,
Image : data . renderNotifyImageUrl ,
RenderProcessTime : websocket_data . RenderProcessTime {
UnityRenderTakesTime : UnityRenderTakesTime ,
UploadUnityRenderImageTakesTime : uploadUnityRenderImageTakesTime ,
} ,
} )
case 1 : //新增任务
w . extendRenderProperty . renderImageTask [ data . taskId ] = & renderTask {
renderId : data . renderId ,
}
case 2 : //修改任务属性
taskData , ok := w . extendRenderProperty . renderImageTask [ data . taskId ]
if ! ok {
continue
}
//上传渲染结果图耗时
if data . taskProperty . uploadUnityRenderImageTakesTime != 0 {
taskData . uploadUnityRenderImageTakesTime = data . taskProperty . uploadUnityRenderImageTakesTime
}
//发送unity时间
if data . taskProperty . unityRenderBeginTime != 0 {
taskData . unityRenderBeginTime = data . taskProperty . unityRenderBeginTime
}
//收到unity返回的时间
if data . taskProperty . unityRenderEndTime != 0 {
taskData . unityRenderEndTime = data . taskProperty . unityRenderEndTime
}
}
}
}
} * /