@@ -11,7 +11,6 @@ import (
"fusenapi/service/repositories"
"fusenapi/utils/curl"
"fusenapi/utils/hash"
"fusenapi/utils/template_switch_info"
"fusenapi/utils/websocket_data"
"github.com/zeromicro/go-zero/core/logx"
"gorm.io/gorm"
@@ -20,8 +19,6 @@ import (
)
var (
//每个websocket连接渲染任务调度队列长度默认值( 添加任务/删除任务/修改任务属性) 缓冲队列长度( 该队列用于避免map并发读写冲突)
renderImageTaskCtlChanLen = 100
//每个websocket渲染任务缓冲队列长度默认值
renderChanLen = 500
)
@@ -32,29 +29,10 @@ type renderProcessor struct {
// 云渲染属性
type extendRenderProperty struct {
//renderImageTask map[string]*renderTask //需要渲染的图片任务 key是taskId val 是renderId
//renderImageTaskCtlChan chan renderImageControlChanItem //渲染任务新增/回调结果移除任务/更新渲染耗时属性的控制通道( 由于任务map无法读写并发)
renderChan chan [ ] byte //渲染消息入口的缓冲队列
renderConsumeTickTime time . Duration //消费渲染消息时钟间隔(纳秒),用于后期控制不同类型用户渲染速度限制
}
// 渲染任务新增移除的控制通道的数据
/*type renderImageControlChanItem struct {
option int // 0删除 1添加 2修改耗时属性
taskId string //map的key(必须传)
renderId string // map的val(增加任务时候传)
renderNotifyImageUrl string //渲染回调数据(删除任务时候传)
taskProperty renderTask //渲染任务的属性
}*/
// 渲染任务属性
/*type renderTask struct {
renderId string //渲染id(新增任务传)
unityRenderBeginTime int64 //发送给unity时间
unityRenderEndTime int64 //unity回调结果时间
uploadUnityRenderImageTakesTime int64 //上传unity渲染结果图时间
}*/
// 处理分发到这里的数据
func ( r * renderProcessor ) allocationMessage ( w * wsConnectItem , data [ ] byte ) {
//logx.Info("收到渲染任务消息:", string(data))
@@ -109,7 +87,7 @@ func (w *wsConnectItem) renderImage(data []byte) {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "请传入模板标签选择的颜色" , renderImageData . RenderData . ProductId , w . userId , w . guestId , 0 , 0 , 0 , 0 )
return
}
if renderImageData . RenderData . TemplateTagColor . SelectedIndex >= lenColor || renderImageData . RenderData . TemplateTagColor . SelectedIndex < 0 {
if renderImageData . RenderData . TemplateTagColor . SelectedColor Index >= lenColor || renderImageData . RenderData . TemplateTagColor . SelectedColor Index < 0 {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "选择的模板标签颜色索引越界" , renderImageData . RenderData . ProductId , w . userId , w . guestId , 0 , 0 , 0 , 0 )
return
}
@@ -129,21 +107,6 @@ func (w *wsConnectItem) renderImage(data []byte) {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "该产品不可定制" , renderImageData . RenderData . ProductId , w . userId , w . guestId , 0 , 0 , 0 , 0 )
return
}
//获取用户需要渲染logo
/*logoInfo, err := w.logic.svcCtx.Repositories.ImageHandle.LogoInfo(w.logic.ctx, &repositories.LogoInfoReq{
UserId: w.userId,
GuestId: w.guestId,
})
if err != nil {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "获取用户logo素材错误", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
logx.Error(err)
return
}
if logoInfo == nil || logoInfo.LogoUrl == nil {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "用户logo素材url是空的", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
return
}
renderImageData.RenderData.Logo = *logoInfo.LogoUrl*/
//用户id赋值
renderImageData . RenderData . UserId = w . userId
renderImageData . RenderData . GuestId = w . guestId
@@ -195,19 +158,20 @@ func (w *wsConnectItem) renderImage(data []byte) {
}*/
//获取刀版图
combineReq := repositories . LogoCombineReq {
UserId : renderImageData . RenderData . UserId ,
GuestId : renderImageData . RenderData . GuestId ,
ProductTemplateV2Info : productTemplate ,
TemplateTag : renderImageData . RenderData . TemplateTag ,
Website : renderImageData . RenderData . Website ,
Slogan : renderImageData . RenderData . Slogan ,
Address : renderImageData . RenderData . Address ,
Phone : renderImageData . RenderData . Phone ,
Qrcod e: renderImageData . RenderData . Qrcod e,
LogoUrl : renderImageData . RenderData . Logo ,
UserId : renderImageData . RenderData . UserId ,
GuestId : renderImageData . RenderData . GuestId ,
ProductTemplateV2Info : productTemplate ,
Product TemplateTagGroups : renderImageData . RenderData . TemplateTagGroups ,
TemplateTag : renderImageData . RenderData . TemplateTag ,
Website : renderImageData . RenderData . Website ,
Slogan : renderImageData . RenderData . Slogan ,
Address : renderImageData . RenderData . Address ,
Phon e: renderImageData . RenderData . Phon e,
Qrcode : renderImageData . RenderData . Qrcode ,
LogoUrl : renderImageData . RenderData . Logo ,
TemplateTagColor : repositories . TemplateTagColor {
Color : renderImageData . RenderData . TemplateTagColor . Color ,
Index : renderImageData . RenderData . TemplateTagColor . SelectedIndex ,
Index : renderImageData . RenderData . TemplateTagColor . SelectedColor Index ,
} ,
}
res , err := w . logic . svcCtx . Repositories . ImageHandle . LogoCombine ( w . logic . ctx , & combineReq )
@@ -253,9 +217,6 @@ func (w *wsConnectItem) renderImage(data []byte) {
} )
return
}
//###########################################
//把需要渲染的图片任务加进去
//w.createRenderTask(taskId, renderImageData.RenderId)
//组装数据
if err = w . assembleRenderDataToUnity ( taskId , combineImage , renderImageData , productTemplate , model3dInfo , element , productSize ) ; err != nil {
logx . Error ( "组装数据失败:" , err )
@@ -305,8 +266,8 @@ func (w *wsConnectItem) getProductRelateionInfoWithSizeId(renderImageData *webso
return nil , nil , nil , errors . New ( "模板未开启云渲染" )
}
if productTemplate . TemplateInfo == nil || * productTemplate . TemplateInfo == "" {
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "渲染模板的json 设计信息是空的" , renderImageData . RenderData . ProductId , w . userId , w . guestId , productTemplate . Id , model3d . Id , productSize . Id , 0 )
return nil , nil , nil , errors . New ( "渲染模板的json 设计信息是空的" )
w . renderErrResponse ( renderImageData . RenderId , renderImageData . RenderData . TemplateTag , "" , "渲染模板的设计信息是空的" , renderImageData . RenderData . ProductId , w . userId , w . guestId , productTemplate . Id , model3d . Id , productSize . Id , 0 )
return nil , nil , nil , errors . New ( "渲染模板的设计信息是空的" )
}
return
}
@@ -447,15 +408,12 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
"render_data" : sendData ,
}
postDataBytes , _ := json . Marshal ( postData )
//unityRenderBeginTime := time.Now().UTC().UnixMilli()
_ , err = curl . ApiCall ( url , "POST" , header , bytes . NewReader ( postDataBytes ) , time . Second * 10 )
if err != nil {
w . renderErrResponse ( info . RenderId , info . RenderData . TemplateTag , taskId , "请求unity接口失败" , info . RenderData . ProductId , w . userId , w . guestId , productTemplate . Id , model3dInfo . Id , productSize . Id , * productTemplate . ElementModelId )
logx . Error ( "failed to send data to unity" )
return err
}
//记录发送到unity时间
//w.modifyRenderTaskProperty(taskId, renderTask{unityRenderBeginTime: unityRenderBeginTime})
//发送运行阶段消息
w . sendRenderDataToUnityStepResponseMessage ( info . RenderId )
logx . Info ( "发送到unity成功,刀版图:" , combineImage /*, " 请求unity的数据:", string(postDataBytes)*/ )
@@ -500,75 +458,6 @@ func (w *wsConnectItem) sendRenderResultData(data websocket_data.RenderImageRspM
w . sendToOutChan ( w . respondDataFormat ( constants . WEBSOCKET_RENDER_IMAGE , data ) )
}
/*// 增加渲染任务
func (w *wsConnectItem) createRenderTask(taskId, renderId string) {
if taskId == "" {
logx.Error("task_id不能为空")
return
}
if renderId == "" {
logx.Error("render_id不能为空")
return
}
data := renderImageControlChanItem{
option: 1,
taskId: taskId,
renderId: renderId,
}
select {
case <-w.closeChan: //关闭
return
case w.extendRenderProperty.renderImageTaskCtlChan <- data:
return
case <-time.After(time.Second * 3):
return
}
}
// 渲染回调处理并删除渲染任务
func (w *wsConnectItem) deleteRenderTask(taskId, renderId, renderNotifyImageUrl string) {
if taskId == "" {
logx.Error("task_id不能为空")
return
}
data := renderImageControlChanItem{
option: 0,
taskId: taskId,
renderId: renderId,
renderNotifyImageUrl: renderNotifyImageUrl,
}
select {
case <-w.closeChan: //关闭
return
case w.extendRenderProperty.renderImageTaskCtlChan <- data:
return
case <-time.After(time.Second * 3):
return
}
}
// 修改任务属性(只有耗时属性可以更新)
func (w *wsConnectItem) modifyRenderTaskProperty(taskId string, property renderTask) {
if taskId == "" {
logx.Error("task_id不能为空")
return
}
//强制设为修改任务属性
data := renderImageControlChanItem{
option: 2,
taskId: taskId,
taskProperty: property,
}
select {
case <-w.closeChan: //关闭
return
case w.extendRenderProperty.renderImageTaskCtlChan <- data:
return
case <-time.After(time.Second * 3):
return
}
}*/
// 组装渲染任务id
func ( w * wsConnectItem ) genRenderTaskId ( combineImage string , renderImageData websocket_data . RenderImageReqMsg , model3dInfo * gmodel . FsProductModel3d , productTemplate * gmodel . FsProductTemplateV2 , element * gmodel . FsProductTemplateElement ) string {
//生成任务id(需要把user_id,guest_id设为0)
@@ -595,78 +484,3 @@ func (w *wsConnectItem) genRenderTaskId(combineImage string, renderImageData web
}
return hash . JsonHashKey ( hashMap )
}
// 处理渲染任务的增加/删除/修改耗时属性( 任务map不能读写并发, 所以放在chan里面串行执行)
/*func (w *wsConnectItem) operationRenderTask() {
defer func() {
if err := recover(); err != nil {
logx.Error("operation render task panic:", err)
}
}()
for {
select {
case <-w.closeChan:
return
case data := <-w.extendRenderProperty.renderImageTaskCtlChan:
switch data.option {
case 0: //渲染结果回调,删除任务
taskData, ok := w.extendRenderProperty.renderImageTask[data.taskId]
if !ok {
//发送到出口
w.sendRenderResultData(websocket_data.RenderImageRspMsg{
RenderId: data.renderId, //没有找到任务渲染id则用传进来的
Image: data.renderNotifyImageUrl,
RenderProcessTime: websocket_data.RenderProcessTime{
UnityRenderTakesTime: "unknown",
UploadUnityRenderImageTakesTime: "unknown",
},
})
continue
}
//删除任务
delete(w.extendRenderProperty.renderImageTask, data.taskId)
//存在任务,则发送渲染结果给前端
UnityRenderTakesTime := "cache"
uploadUnityRenderImageTakesTime := "cache"
//unity渲染时间
if taskData.unityRenderBeginTime > 0 && taskData.unityRenderEndTime > 0 {
UnityRenderTakesTime = fmt.Sprintf("%dms", taskData.unityRenderEndTime-taskData.unityRenderBeginTime)
}
//上传unity渲染图耗时
if taskData.uploadUnityRenderImageTakesTime > 0 {
uploadUnityRenderImageTakesTime = fmt.Sprintf("%dms", taskData.uploadUnityRenderImageTakesTime)
}
//发送到出口
w.sendRenderResultData(websocket_data.RenderImageRspMsg{
RenderId: taskData.renderId,
Image: data.renderNotifyImageUrl,
RenderProcessTime: websocket_data.RenderProcessTime{
UnityRenderTakesTime: UnityRenderTakesTime,
UploadUnityRenderImageTakesTime: uploadUnityRenderImageTakesTime,
},
})
case 1: //新增任务
w.extendRenderProperty.renderImageTask[data.taskId] = &renderTask{
renderId: data.renderId,
}
case 2: //修改任务属性
taskData, ok := w.extendRenderProperty.renderImageTask[data.taskId]
if !ok {
continue
}
//上传渲染结果图耗时
if data.taskProperty.uploadUnityRenderImageTakesTime != 0 {
taskData.uploadUnityRenderImageTakesTime = data.taskProperty.uploadUnityRenderImageTakesTime
}
//发送unity时间
if data.taskProperty.unityRenderBeginTime != 0 {
taskData.unityRenderBeginTime = data.taskProperty.unityRenderBeginTime
}
//收到unity返回的时间
if data.taskProperty.unityRenderEndTime != 0 {
taskData.unityRenderEndTime = data.taskProperty.unityRenderEndTime
}
}
}
}
}*/