Merge branch 'develop' of gitee.com:fusenpack/fusenapi into develop

This commit is contained in:
momo 2023-11-03 17:09:14 +08:00
commit 9573286e7f
9 changed files with 22 additions and 120 deletions

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@ -1,35 +0,0 @@
package handler
import (
"net/http"
"reflect"
"fusenapi/utils/basic"
"fusenapi/server/websocket/internal/logic"
"fusenapi/server/websocket/internal/svc"
"fusenapi/server/websocket/internal/types"
)
func CloseWebsocketHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
var req types.CloseWebsocketReq
userinfo, err := basic.RequestParse(w, r, svcCtx, &req)
if err != nil {
return
}
// 创建一个业务逻辑层实例
l := logic.NewCloseWebsocketLogic(r.Context(), svcCtx)
rl := reflect.ValueOf(l)
basic.BeforeLogic(w, r, rl)
resp := l.CloseWebsocket(&req, userinfo)
if !basic.AfterLogic(w, r, rl, resp) {
basic.NormalAfterLogic(w, r, resp)
}
}
}

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@ -27,11 +27,6 @@ func RegisterHandlers(server *rest.Server, serverCtx *svc.ServiceContext) {
Path: "/api/websocket/common_notify",
Handler: CommonNotifyHandler(serverCtx),
},
{
Method: http.MethodPost,
Path: "/api/websocket/close_websocket",
Handler: CloseWebsocketHandler(serverCtx),
},
{
Method: http.MethodGet,
Path: "/api/websocket/get_stat",

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@ -1,50 +0,0 @@
package logic
import (
"fusenapi/utils/auth"
"fusenapi/utils/basic"
"context"
"fusenapi/server/websocket/internal/svc"
"fusenapi/server/websocket/internal/types"
"github.com/zeromicro/go-zero/core/logx"
)
type CloseWebsocketLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
func NewCloseWebsocketLogic(ctx context.Context, svcCtx *svc.ServiceContext) *CloseWebsocketLogic {
return &CloseWebsocketLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
// 处理进入前逻辑w,r
// func (l *CloseWebsocketLogic) BeforeLogic(w http.ResponseWriter, r *http.Request) {
// }
func (l *CloseWebsocketLogic) CloseWebsocket(req *types.CloseWebsocketReq, userinfo *auth.UserInfo) (resp *basic.Response) {
//获取连接
value, ok := mapConnPool.Load(req.Wid)
if !ok {
return resp.SetStatusAddMessage(basic.CodeRequestParamsErr, "wid connection is not exists")
}
ws, ok := value.(wsConnectItem)
if !ok {
return resp.SetStatusWithMessage(basic.CodeServiceErr, "渲染回调断言websocket连接失败")
}
ws.close()
return resp.SetStatus(basic.CodeOK, "断开成功")
}
// 处理逻辑后 w,r 如:重定向, resp 必须重新处理
// func (l *CloseWebsocketLogic) AfterLogic(w http.ResponseWriter, r *http.Request, resp *basic.Response) {
// // httpx.OkJsonCtx(r.Context(), w, resp)
// }

View File

@ -51,8 +51,14 @@ func (l *GetStatLogic) GetStat(req *types.GetStatReq, userinfo *auth.UserInfo) (
}
}
} else { //不指定用户
i := 0
mapUserWsStat.Range(func(key, value any) bool {
//不指定最多获取1000个用户
if i > 1000 {
return false
}
userStat[key.(string)] = value
i++
return true
})
}

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@ -40,6 +40,7 @@ func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Rend
// }
func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
unityRenderEndTime := time.Now().UTC().UnixMilli()
logx.Info("收到unity返回的渲染消息")
//解析数据
var info websocket_data.ToUnityIdStruct
if err := json.Unmarshal([]byte(req.TaskId), &info); err != nil {
@ -62,6 +63,10 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
unityRenderBeginTime := info.RenderBeginTime
//获取连接
value, wsConnectOk := mapConnPool.Load(wid)
var ws wsConnectItem
if wsConnectOk {
ws = value.(wsConnectItem)
}
if req.Code == 0 { //渲染成功
//上传文件
var upload = file.Upload{
@ -82,16 +87,14 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
})
if err != nil {
logx.Error("渲染回调上传文件失败:", err)
if ws.conn != nil {
//发送错误信息给前端
ws.renderErrResponse(requestId, info.TemplateTag, info.TaskId, "unity图片上传错误", 0, 0, 0, 0, 0, 0, 0)
}
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
if wsConnectOk {
//断言连接
ws, ok := value.(wsConnectItem)
if !ok {
logx.Error("渲染回调断言websocket连接失败")
return resp.SetStatusWithMessage(basic.CodeServiceErr, "渲染回调断言websocket连接失败")
}
if ws.conn != nil {
//发送到出口
ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
RequestId: requestId,
@ -108,16 +111,10 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
return resp.SetStatusWithMessage(basic.CodeOK, "successbut websocket connect not found")
}
//渲染失败走下面
if wsConnectOk {
//断言连接
ws, ok := value.(wsConnectItem)
if !ok {
logx.Error("渲染回调断言websocket连接失败")
return resp.SetStatusWithMessage(basic.CodeServiceErr, "渲染回调断言websocket连接失败")
}
if ws.conn != nil {
//发送错误信息给前端
ws.renderErrResponse(requestId, info.TemplateTag, info.TaskId, "unity云渲染错误:"+req.Msg, 0, 0, 0, 0, 0, 0, 0)
logx.Info("渲染失败且发送了失败信息")
logx.Info("渲染失败且发送了失败信息:", req.Msg)
} else {
logx.Info("渲染失败且找不到ws连接")
}

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@ -81,7 +81,7 @@ func ConsumeCancelUnityChanMessage(conn *net.UDPConn) {
d, _ := json.Marshal(data)
_, err := conn.Write(d)
if err != nil {
logx.Error("发送udp包通知Unity失败", err)
//logx.Error("发送udp包通知Unity失败", err)
continue
}
}

View File

@ -186,7 +186,7 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
renderImageData.RenderData.UserId = w.userId
renderImageData.RenderData.GuestId = w.guestId
//获取信息
productSize, productTemplate, model3dInfo, err := w.getProductRelateionInfo(&renderImageData)
productSize, productTemplate, model3dInfo, err := w.getProductRelationInfo(&renderImageData)
if err != nil {
logx.Error(err)
return
@ -281,7 +281,7 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
}
// 获取模板相关信息
func (w *wsConnectItem) getProductRelateionInfo(renderImageData *websocket_data.RenderImageReqMsg) (productSize *gmodel.FsProductSize, productTemplate *gmodel.FsProductTemplateV2, model3d *gmodel.FsProductModel3d, err error) {
func (w *wsConnectItem) getProductRelationInfo(renderImageData *websocket_data.RenderImageReqMsg) (productSize *gmodel.FsProductSize, productTemplate *gmodel.FsProductTemplateV2, model3d *gmodel.FsProductModel3d, err error) {
//获取模板
productTemplate, err = w.logic.svcCtx.AllModels.FsProductTemplateV2.FindOneCloudRenderByProductIdTemplateTag(w.logic.ctx, renderImageData.RenderData.ProductId, renderImageData.RenderData.TemplateTag, "sort ASC")
if err != nil {
@ -421,7 +421,7 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, resolution int,
header["content-type"] = "application/json"
postData := map[string]interface{}{
"group": "unity3d",
"source": "home page",
"source": "product list",
"priority": 1,
"create_at": time.Now().UTC(),
"resolution": resolution,

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@ -23,10 +23,6 @@ type CommonNotifyReq struct {
Data map[string]interface{} `json:"data"` //后端与前端约定好的数据
}
type CloseWebsocketReq struct {
Wid string `json:"wid"`
}
type GetStatReq struct {
Password string `form:"password"`
UserKeys string `form:"user_keys,optional"`

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@ -18,9 +18,6 @@ service websocket {
//通用回调接口
@handler CommonNotifyHandler
post /api/websocket/common_notify(CommonNotifyReq) returns (response);
//关闭某个连接
@handler CloseWebsocketHandler
post /api/websocket/close_websocket(CloseWebsocketReq) returns (response);
//获取ws统计信息
@handler GetStatHandler
get /api/websocket/get_stat(GetStatReq) returns (response);
@ -44,10 +41,6 @@ type CommonNotifyReq {
GuestId int64 `json:"guest_id,optional"` //游客id
Data map[string]interface{} `json:"data"` //后端与前端约定好的数据
}
//关闭连接
type CloseWebsocketReq {
Wid string `json:"wid"`
}
//获取ws统计信息
type GetStatReq {
Password string `form:"password"`