fix
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@@ -94,6 +94,14 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
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}
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uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
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//转换unity真实处理时间
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duration, err := time.Parse("15:04:05.9999999", req.CostTime)
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if err != nil {
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fmt.Println("解析时间错误:", err)
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return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "转换unity时间错误")
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}
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// 将时间对象转换为毫秒数
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unityRealTakesTime := duration.Nanosecond() / 1e6 + duration.Second()*1000 + duration.Minute() * 6000 + duration.Hour()*3600000
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if ws.conn != nil {
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//发送到出口
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ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
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@@ -102,6 +110,7 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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RenderProcessTime: &websocket_data.RenderProcessTime{
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UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime),
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UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime),
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UnityTakesTime: fmt.Sprintf("%dms",unityRealTakesTime),
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},
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})
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logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
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@@ -273,6 +273,7 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
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RenderProcessTime: &websocket_data.RenderProcessTime{
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UnityRenderTakesTime: "cache",
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UploadUnityRenderImageTakesTime: "cache",
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UnityTakesTime: "cache",
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},
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})
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return
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