fix
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312a3c0632
commit
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@ -29,7 +29,6 @@ type extendRenderProperty struct {
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type renderImageControlChanItem struct {
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option int // 0删除 1添加 2修改耗时属性
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taskId string //map的key(必须传)
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combineImage string //刀版图地址(增加任务时候传)
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renderId string // map的val(增加任务时候传)
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renderNotifyImageUrl string //渲染回调数据(删除任务时候传)
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taskProperty renderTask //渲染任务的属性
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@ -37,7 +36,8 @@ type renderImageControlChanItem struct {
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// 渲染任务属性
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type renderTask struct {
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renderId string //渲染id(前端传的)
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renderId string //渲染id(新增任务传)
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combineImage string //刀版图(新增任务传)
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combineTakesTime int64 //合刀版图耗时
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uploadCombineImageTakesTime int64 //上传刀版图耗时
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unityRenderBeginTime int64 //发送给unity时间
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@ -221,7 +221,9 @@ func (w *wsConnectItem) consumeRenderCache(data []byte) {
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option: 1, //0删除 1添加 2修改耗时属性
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taskId: taskId,
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renderId: renderImageData.RenderId,
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taskProperty: renderTask{
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combineImage: combineImage,
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},
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})
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//组装数据
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if err = w.assembleRenderData(taskId, combineImage, renderImageData, productTemplate, model3dInfo, element, productFirstSize); err != nil {
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@ -448,7 +450,7 @@ func (w *wsConnectItem) operationRenderTask() {
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w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE, websocket_data.RenderImageRspMsg{
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RenderId: taskData.renderId,
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Image: data.renderNotifyImageUrl,
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CombineImage: data.combineImage,
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CombineImage: data.taskProperty.combineImage,
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RenderProcessTime: websocket_data.RenderProcessTime{
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CombineTakesTime: CombineTakesTime,
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UnityRenderTakesTime: UnityRenderTakesTime,
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@ -462,7 +464,9 @@ func (w *wsConnectItem) operationRenderTask() {
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case 1: //新增任务
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w.extendRenderProperty.renderImageTask[data.taskId] = &renderTask{
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renderId: data.renderId,
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combineImage: data.taskProperty.combineImage,
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}
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case 2: //修改(耗时)属性
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if taskData, ok := w.extendRenderProperty.renderImageTask[data.taskId]; ok {
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//合图耗时
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