fix
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parent
209073d08a
commit
6f1ced3bf8
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@ -281,15 +281,8 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
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taskId := w.genRenderTaskId(combineImage, renderImageData, model3dInfo, productTemplate, element)
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//查询有没有缓存的资源,有就返回
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resource, err := w.logic.svcCtx.AllModels.FsResource.FindOneById(w.logic.ctx, taskId)
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if err != nil {
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if !errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RequestId, renderImageData.RenderData.TemplateTag, taskId, "获取unity云渲染缓存失败", renderImageData.RenderData.ProductId, w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productSize.Id, *productTemplate.ElementModelId)
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logx.Error("failed to find render resource:", err)
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return
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}
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//无缓存
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logx.Info("无缓存的渲染图,需要unity")
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} else { //有缓存
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switch err {
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case nil: //有缓存
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//如果没有debug或者debug模式下开启了缓存则返回缓存
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if w.debug == nil || w.debug.IsCache == 1 {
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//返回给客户端
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@ -305,6 +298,12 @@ func (w *wsConnectItem) renderImage(renderImageData websocket_data.RenderImageRe
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return
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}
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//否则继续去unity
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default: //无缓存
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if !errors.Is(err, gorm.ErrRecordNotFound) {
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w.renderErrResponse(renderImageData.RequestId, renderImageData.RenderData.TemplateTag, taskId, "获取unity云渲染缓存失败", renderImageData.RenderData.ProductId, w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productSize.Id, *productTemplate.ElementModelId)
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logx.Error("failed to find render resource:", err)
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return
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}
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}
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//组装数据
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if err = w.assembleRenderDataToUnity(taskId, resolution, combineImage, renderImageData, productTemplate, model3dInfo, element, productSize); err != nil {
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