fix
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parent
31ddad6dc1
commit
58423feac4
@ -43,7 +43,10 @@ func NewRenderNotifyLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Rend
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func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
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func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *auth.UserInfo) (resp *basic.Response) {
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//统计unity处理数
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//统计unity处理数
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decreaseUnityRequestCount(req.UserId, req.GuestId)
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decreaseUnityRequestCount(req.UserId, req.GuestId)
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logx.Info("=====收到unity返回的渲染结果消息======")
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if req.Code != 0 {
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//统计unity失败处理数
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increaseUnityErrorCount(req.UserId, req.GuestId)
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}
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req.TaskId = strings.Trim(req.TaskId, " ")
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req.TaskId = strings.Trim(req.TaskId, " ")
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if req.TaskId == "" {
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if req.TaskId == "" {
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logx.Error("渲染回调参数错误:任务标识")
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logx.Error("渲染回调参数错误:任务标识")
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@ -108,8 +111,6 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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return resp.SetStatusWithMessage(basic.CodeOK, "success:but websocket connect not found")
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return resp.SetStatusWithMessage(basic.CodeOK, "success:but websocket connect not found")
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}
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}
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//渲染失败走下面
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//渲染失败走下面
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//统计unity失败处理数
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increaseUnityErrorCount(req.UserId, req.GuestId)
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if wsConnectOk {
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if wsConnectOk {
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//断言连接
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//断言连接
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ws, ok := value.(wsConnectItem)
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ws, ok := value.(wsConnectItem)
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