This commit is contained in:
laodaming
2023-10-08 17:04:37 +08:00
parent d2f24772ca
commit 4dce0d7087
5 changed files with 61 additions and 43 deletions

View File

@@ -59,53 +59,65 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "failed to parse param taskId !!!!")
}
//重新赋值(很重要)
req.TaskId = info.TaskId
wid := info.Wid
renderId := info.RenderId
unityRenderBeginTime := info.RenderBeginTime
//存base64打印测试
/* f, _ := os.Create("b.txt")
defer f.Close()
f.WriteString(req.Image)*/
// 上传文件
var upload = file.Upload{
Ctx: l.ctx,
MysqlConn: l.svcCtx.MysqlConn,
AwsSession: l.svcCtx.AwsSession,
//获取连接
value, wsConnectOk := mapConnPool.Load(wid)
if req.Code == 0 { //渲染成功
//上传文件
var upload = file.Upload{
Ctx: l.ctx,
MysqlConn: l.svcCtx.MysqlConn,
AwsSession: l.svcCtx.AwsSession,
}
uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{
Source: "unity cloud render",
FileHash: info.TaskId,
FileData: req.Image,
Metadata: "",
UploadBucket: 1,
ApiType: 2,
UserId: req.UserId,
GuestId: req.GuestId,
FileByte: nil,
})
if err != nil {
logx.Error("渲染回调上传文件失败:", err)
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
if wsConnectOk {
//断言连接
ws, ok := value.(wsConnectItem)
if !ok {
logx.Error("渲染回调断言websocket连接失败")
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "渲染回调断言websocket连接失败")
}
//发送到出口
ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
RenderId: renderId,
Image: uploadRes.ResourceUrl,
RenderProcessTime: websocket_data.RenderProcessTime{
UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime),
UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime),
},
})
logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
return resp.SetStatusWithMessage(basic.CodeOK, "success")
}
return resp.SetStatusWithMessage(basic.CodeOK, "successbut websocket connect not found")
}
uploadRes, err := upload.UploadFileByBase64(&file.UploadBaseReq{
Source: "unity cloud render",
FileHash: req.TaskId,
FileData: req.Image,
Metadata: "",
UploadBucket: 1,
ApiType: 2,
UserId: req.UserId,
GuestId: req.GuestId,
FileByte: nil,
})
if err != nil {
logx.Error("渲染回调上传文件失败:", err)
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "failed to upload render resource image")
}
uploadUnityRenderImageTakesTime := time.Now().UTC().UnixMilli() - unityRenderEndTime
if value, ok := mapConnPool.Load(wid); ok {
//渲染失败走下面
if wsConnectOk {
//断言连接
ws, ok := value.(wsConnectItem)
if !ok {
logx.Error("渲染回调断言websocket连接失败")
return resp.SetStatusWithMessage(basic.CodeFileUploadErr, "渲染回调断言websocket连接失败")
}
//发送到出口
ws.sendRenderResultData(websocket_data.RenderImageRspMsg{
RenderId: renderId,
Image: uploadRes.ResourceUrl,
RenderProcessTime: websocket_data.RenderProcessTime{
UnityRenderTakesTime: fmt.Sprintf("%dms", unityRenderEndTime-unityRenderBeginTime),
UploadUnityRenderImageTakesTime: fmt.Sprintf("%dms", uploadUnityRenderImageTakesTime),
},
})
//发送错误信息给前端
ws.renderErrResponse(renderId, info.TemplateTag, info.TaskId, "unity错误:"+req.Msg, 0, 0, 0, 0, 0, 0, 0)
}
logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
return resp.SetStatusWithMessage(basic.CodeOK, "success")
}

View File

@@ -372,6 +372,7 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
Wid: w.uniqueId,
RenderId: info.RenderId,
RenderBeginTime: time.Now().UTC().UnixMilli(),
TemplateTag: info.RenderData.TemplateTag,
}
temIdBytes, _ := json.Marshal(temId)
sendData := map[string]interface{}{