fix
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parent
5a92db70eb
commit
436ed9ae4f
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@ -234,14 +234,12 @@ func (w *wsConnectItem) sendLoop() {
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}
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// 把要传递给客户端的数据放入outchan
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func (w *wsConnectItem) sendToOutChan(data [][]byte) {
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for _, v := range data {
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select {
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case <-w.closeChan:
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return
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case w.outChan <- v:
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logx.Info("notify send render result to out chan")
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}
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func (w *wsConnectItem) sendToOutChan(data []byte) {
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select {
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case <-w.closeChan:
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return
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case w.outChan <- data:
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logx.Info("notify send render result to out chan")
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}
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}
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@ -63,7 +63,6 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq) (resp *basi
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if !ok {
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return false
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}
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dataList := make([][]byte, 0, len(req.NotifyList))
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//遍历数据
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for _, notifyItem := range req.NotifyList {
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renderKey := ws.getRenderImageMapKey(notifyItem.ProductId, notifyItem.SizeId, notifyItem.TemplateId)
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@ -78,19 +77,18 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq) (resp *basi
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ProductId: notifyItem.ProductId,
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SizeId: notifyItem.SizeId,
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TemplateId: notifyItem.TemplateId,
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Source: "我是渲染资源",
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Source: notifyItem.Source,
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},
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}
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b, _ := json.Marshal(rspData)
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dataList = append(dataList, b)
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//删除对应的需要渲染的图片map
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ws.renderImageTaskCtlChan <- renderImageControlChanItem{
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Option: 0,
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Option: 0, //0删除 1添加
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Key: renderKey,
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}
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//发送数据到out chan
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ws.sendToOutChan(b)
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}
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//发送数据
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ws.sendToOutChan(dataList)
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return true
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})
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return resp.SetStatus(basic.CodeOK)
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@ -2,14 +2,12 @@ package logic
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import (
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"encoding/json"
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"fmt"
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"fusenapi/server/websocket/internal/types"
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"github.com/zeromicro/go-zero/core/logx"
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)
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// 渲染请求数据处理发送云渲染服务处理
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func (w *wsConnectItem) SendToCloudRender(data []byte) {
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fmt.Println(string(data))
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var renderImageData []types.RenderImageReqMsg
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if err := json.Unmarshal(data, &renderImageData); err != nil {
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logx.Error("invalid format of websocket render image message", err)
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@ -25,7 +23,7 @@ func (w *wsConnectItem) SendToCloudRender(data []byte) {
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//加入渲染任务
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key := w.getRenderImageMapKey(v.ProductId, v.SizeId, v.TemplateId)
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w.renderImageTaskCtlChan <- renderImageControlChanItem{
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Option: 1,
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Option: 1, //0删除 1添加
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Key: key,
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}
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// TODO 数据发送给云渲染服务器
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