This commit is contained in:
laodaming 2023-10-16 15:56:02 +08:00
parent 58978104bf
commit 2aeff09639
2 changed files with 61 additions and 56 deletions

View File

@ -4,14 +4,17 @@ import "fusenapi/constants"
// 入口数据格式错误
func (w *wsConnectItem) incomeDataFormatErrResponse(data interface{}) {
if w.openDebug {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, data))
if !w.openDebug {
return
}
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ERR_DATA_FORMAT, data))
}
// 渲染错误通知
func (w *wsConnectItem) renderErrResponse(renderId, requestId, templateTag, taskId, description string, productId, userId, guestId, templateId, modelId, sizeId, elementModelId int64) {
if w.openDebug {
if !w.openDebug {
return
}
data := make(map[string]interface{})
data["render_id"] = renderId
data["request_id"] = requestId
@ -41,4 +44,3 @@ func (w *wsConnectItem) renderErrResponse(renderId, requestId, templateTag, task
}
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE_ERR, data))
}
}

View File

@ -467,7 +467,9 @@ func (w *wsConnectItem) genRenderTaskId(combineImage string, renderImageData web
// ****************************下面的发送消息的*********************************
// 发送合图完毕阶段通知消息
func (w *wsConnectItem) sendCombineImageStepResponseMessage(renderId, requestId, combineImage string, sizeId, modelId, templateId, combineTime, uploadTime int64) {
if w.openDebug {
if !w.openDebug {
return
}
combineTakesTime := "cache"
uploadCombineImageTakesTime := "cache"
if combineTime > 0 {
@ -489,20 +491,21 @@ func (w *wsConnectItem) sendCombineImageStepResponseMessage(renderId, requestId,
},
}))
}
}
// 发送组装unity需要的数据完毕消息
func (w *wsConnectItem) sendAssembleRenderDataStepResponseMessage(renderId string, requestId string) {
if w.openDebug {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ASSEMBLE_RENDER_DATA, websocket_data.ToUnityRspMsg{RenderId: renderId, RequestId: requestId}))
if !w.openDebug {
return
}
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_ASSEMBLE_RENDER_DATA, websocket_data.ToUnityRspMsg{RenderId: renderId, RequestId: requestId}))
}
// 发送组装数据到unity完毕阶段通知消息
func (w *wsConnectItem) sendRenderDataToUnityStepResponseMessage(renderId string, requestId string) {
if w.openDebug {
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_SEND_DATA_TO_UNITY, websocket_data.AssembleRenderDataRspMsg{RenderId: renderId, RequestId: requestId}))
if !w.openDebug {
return
}
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_SEND_DATA_TO_UNITY, websocket_data.AssembleRenderDataRspMsg{RenderId: renderId, RequestId: requestId}))
}
// 发送渲染最终结果数据到前端