Merge branch 'develop' of https://gitee.com/fusenpack/fusenapi into develop

This commit is contained in:
eson
2023-09-19 17:34:14 +08:00
19 changed files with 522 additions and 367 deletions

View File

@@ -194,8 +194,6 @@ func (l *DataTransferLogic) setConnPool(conn *websocket.Conn, userInfo *auth.Use
userId: userInfo.UserId,
guestId: userInfo.GuestId,
extendRenderProperty: extendRenderProperty{
//renderImageTask: make(map[string]*renderTask),
//renderImageTaskCtlChan: make(chan renderImageControlChanItem, renderImageTaskCtlChanLen),
renderChan: make(chan []byte, renderChanLen),
renderConsumeTickTime: 1, //默认1纳秒后面需要根据不同用户不同触发速度
},

View File

@@ -11,7 +11,6 @@ import (
"fusenapi/service/repositories"
"fusenapi/utils/curl"
"fusenapi/utils/hash"
"fusenapi/utils/template_switch_info"
"fusenapi/utils/websocket_data"
"github.com/zeromicro/go-zero/core/logx"
"gorm.io/gorm"
@@ -20,8 +19,6 @@ import (
)
var (
//每个websocket连接渲染任务调度队列长度默认值添加任务/删除任务/修改任务属性缓冲队列长度该队列用于避免map并发读写冲突
renderImageTaskCtlChanLen = 100
//每个websocket渲染任务缓冲队列长度默认值
renderChanLen = 500
)
@@ -32,29 +29,10 @@ type renderProcessor struct {
// 云渲染属性
type extendRenderProperty struct {
//renderImageTask map[string]*renderTask //需要渲染的图片任务 key是taskId val 是renderId
//renderImageTaskCtlChan chan renderImageControlChanItem //渲染任务新增/回调结果移除任务/更新渲染耗时属性的控制通道由于任务map无法读写并发
renderChan chan []byte //渲染消息入口的缓冲队列
renderConsumeTickTime time.Duration //消费渲染消息时钟间隔(纳秒),用于后期控制不同类型用户渲染速度限制
}
// 渲染任务新增移除的控制通道的数据
/*type renderImageControlChanItem struct {
option int // 0删除 1添加 2修改耗时属性
taskId string //map的key(必须传)
renderId string // map的val(增加任务时候传)
renderNotifyImageUrl string //渲染回调数据(删除任务时候传)
taskProperty renderTask //渲染任务的属性
}*/
// 渲染任务属性
/*type renderTask struct {
renderId string //渲染id(新增任务传)
unityRenderBeginTime int64 //发送给unity时间
unityRenderEndTime int64 //unity回调结果时间
uploadUnityRenderImageTakesTime int64 //上传unity渲染结果图时间
}*/
// 处理分发到这里的数据
func (r *renderProcessor) allocationMessage(w *wsConnectItem, data []byte) {
//logx.Info("收到渲染任务消息:", string(data))
@@ -100,6 +78,19 @@ func (w *wsConnectItem) renderImage(data []byte) {
logx.Error("invalid format of websocket render image message", err)
return
}
if renderImageData.RenderData.Logo == "" {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "请传入logo", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
return
}
lenColor := len(renderImageData.RenderData.TemplateTagColor.Color)
if lenColor == 0 {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "请传入模板标签选择的颜色", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
return
}
if renderImageData.RenderData.TemplateTagColor.SelectedColorIndex >= lenColor || renderImageData.RenderData.TemplateTagColor.SelectedColorIndex < 0 {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "选择的模板标签颜色索引越界", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
return
}
//获取产品信息(部分字段)
productInfo, err := w.logic.svcCtx.AllModels.FsProduct.FindOne(w.logic.ctx, renderImageData.RenderData.ProductId, "id,is_customization")
if err != nil {
@@ -116,21 +107,6 @@ func (w *wsConnectItem) renderImage(data []byte) {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "该产品不可定制", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
return
}
//获取用户需要渲染logo
logoInfo, err := w.logic.svcCtx.Repositories.ImageHandle.LogoInfo(w.logic.ctx, &repositories.LogoInfoReq{
UserId: w.userId,
GuestId: w.guestId,
})
if err != nil {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "获取用户logo素材错误", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
logx.Error(err)
return
}
if logoInfo == nil || logoInfo.LogoUrl == nil {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "用户logo素材url是空的", renderImageData.RenderData.ProductId, w.userId, w.guestId, 0, 0, 0, 0)
return
}
renderImageData.RenderData.Logo = *logoInfo.LogoUrl
//用户id赋值
renderImageData.RenderData.UserId = w.userId
renderImageData.RenderData.GuestId = w.guestId
@@ -162,7 +138,7 @@ func (w *wsConnectItem) renderImage(data []byte) {
return
}
//获取模板开关信息并且对于没有默认值的给赋值默认值(但凡DIY有一个是空的就要请求默认数据)
if renderImageData.RenderData.Website == "" || renderImageData.RenderData.Phone == "" || renderImageData.RenderData.Address == "" || renderImageData.RenderData.Qrcode == "" || renderImageData.RenderData.Slogan == "" {
/*if renderImageData.RenderData.Website == "" || renderImageData.RenderData.Phone == "" || renderImageData.RenderData.Address == "" || renderImageData.RenderData.Qrcode == "" || renderImageData.RenderData.Slogan == "" {
templateSwitchInfo := template_switch_info.GetTemplateSwitchInfo(productTemplate.Id, productTemplate.TemplateInfo, *productTemplate.MaterialImg)
if renderImageData.RenderData.Website == "" && templateSwitchInfo.MaterialData.Website.IfShow {
renderImageData.RenderData.Website = templateSwitchInfo.MaterialData.Website.DefaultValue
@@ -179,19 +155,24 @@ func (w *wsConnectItem) renderImage(data []byte) {
if renderImageData.RenderData.Slogan == "" && templateSwitchInfo.MaterialData.Slogan.IfShow {
renderImageData.RenderData.Slogan = templateSwitchInfo.MaterialData.Slogan.DefaultValue
}
}
}*/
//获取刀版图
combineReq := repositories.LogoCombineReq{
UserId: renderImageData.RenderData.UserId,
GuestId: renderImageData.RenderData.GuestId,
TemplateId: productTemplate.Id,
TemplateTag: renderImageData.RenderData.TemplateTag,
Website: renderImageData.RenderData.Website,
Slogan: renderImageData.RenderData.Slogan,
Address: renderImageData.RenderData.Address,
Phone: renderImageData.RenderData.Phone,
Qrcode: renderImageData.RenderData.Qrcode,
LogoUrl: renderImageData.RenderData.Logo,
UserId: renderImageData.RenderData.UserId,
GuestId: renderImageData.RenderData.GuestId,
ProductTemplateV2Info: productTemplate,
ProductTemplateTagGroups: renderImageData.RenderData.TemplateTagGroups,
TemplateTag: renderImageData.RenderData.TemplateTag,
Website: renderImageData.RenderData.Website,
Slogan: renderImageData.RenderData.Slogan,
Address: renderImageData.RenderData.Address,
Phone: renderImageData.RenderData.Phone,
Qrcode: renderImageData.RenderData.Qrcode,
LogoUrl: renderImageData.RenderData.Logo,
TemplateTagColor: repositories.TemplateTagColor{
Color: renderImageData.RenderData.TemplateTagColor.Color,
Index: renderImageData.RenderData.TemplateTagColor.SelectedColorIndex,
},
}
res, err := w.logic.svcCtx.Repositories.ImageHandle.LogoCombine(w.logic.ctx, &combineReq)
if err != nil {
@@ -216,7 +197,7 @@ func (w *wsConnectItem) renderImage(data []byte) {
}
//获取唯一id
taskId := w.genRenderTaskId(combineImage, renderImageData, model3dInfo, productTemplate, element)
//查询有没有缓存的资源,有就返回######################
//查询有没有缓存的资源,有就返回
resource, err := w.logic.svcCtx.AllModels.FsResource.FindOneById(w.logic.ctx, taskId)
if err != nil {
if !errors.Is(err, gorm.ErrRecordNotFound) {
@@ -236,9 +217,6 @@ func (w *wsConnectItem) renderImage(data []byte) {
})
return
}
//###########################################
//把需要渲染的图片任务加进去
//w.createRenderTask(taskId, renderImageData.RenderId)
//组装数据
if err = w.assembleRenderDataToUnity(taskId, combineImage, renderImageData, productTemplate, model3dInfo, element, productSize); err != nil {
logx.Error("组装数据失败:", err)
@@ -288,8 +266,8 @@ func (w *wsConnectItem) getProductRelateionInfoWithSizeId(renderImageData *webso
return nil, nil, nil, errors.New("模板未开启云渲染")
}
if productTemplate.TemplateInfo == nil || *productTemplate.TemplateInfo == "" {
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "渲染模板的json设计信息是空的", renderImageData.RenderData.ProductId, w.userId, w.guestId, productTemplate.Id, model3d.Id, productSize.Id, 0)
return nil, nil, nil, errors.New("渲染模板的json设计信息是空的")
w.renderErrResponse(renderImageData.RenderId, renderImageData.RenderData.TemplateTag, "", "渲染模板的设计信息是空的", renderImageData.RenderData.ProductId, w.userId, w.guestId, productTemplate.Id, model3d.Id, productSize.Id, 0)
return nil, nil, nil, errors.New("渲染模板的设计信息是空的")
}
return
}
@@ -430,15 +408,12 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
"render_data": sendData,
}
postDataBytes, _ := json.Marshal(postData)
//unityRenderBeginTime := time.Now().UTC().UnixMilli()
_, err = curl.ApiCall(url, "POST", header, bytes.NewReader(postDataBytes), time.Second*10)
if err != nil {
w.renderErrResponse(info.RenderId, info.RenderData.TemplateTag, taskId, "请求unity接口失败", info.RenderData.ProductId, w.userId, w.guestId, productTemplate.Id, model3dInfo.Id, productSize.Id, *productTemplate.ElementModelId)
logx.Error("failed to send data to unity")
return err
}
//记录发送到unity时间
//w.modifyRenderTaskProperty(taskId, renderTask{unityRenderBeginTime: unityRenderBeginTime})
//发送运行阶段消息
w.sendRenderDataToUnityStepResponseMessage(info.RenderId)
logx.Info("发送到unity成功,刀版图:", combineImage /*, " 请求unity的数据:", string(postDataBytes)*/)
@@ -483,75 +458,6 @@ func (w *wsConnectItem) sendRenderResultData(data websocket_data.RenderImageRspM
w.sendToOutChan(w.respondDataFormat(constants.WEBSOCKET_RENDER_IMAGE, data))
}
/*// 增加渲染任务
func (w *wsConnectItem) createRenderTask(taskId, renderId string) {
if taskId == "" {
logx.Error("task_id不能为空")
return
}
if renderId == "" {
logx.Error("render_id不能为空")
return
}
data := renderImageControlChanItem{
option: 1,
taskId: taskId,
renderId: renderId,
}
select {
case <-w.closeChan: //关闭
return
case w.extendRenderProperty.renderImageTaskCtlChan <- data:
return
case <-time.After(time.Second * 3):
return
}
}
// 渲染回调处理并删除渲染任务
func (w *wsConnectItem) deleteRenderTask(taskId, renderId, renderNotifyImageUrl string) {
if taskId == "" {
logx.Error("task_id不能为空")
return
}
data := renderImageControlChanItem{
option: 0,
taskId: taskId,
renderId: renderId,
renderNotifyImageUrl: renderNotifyImageUrl,
}
select {
case <-w.closeChan: //关闭
return
case w.extendRenderProperty.renderImageTaskCtlChan <- data:
return
case <-time.After(time.Second * 3):
return
}
}
// 修改任务属性(只有耗时属性可以更新)
func (w *wsConnectItem) modifyRenderTaskProperty(taskId string, property renderTask) {
if taskId == "" {
logx.Error("task_id不能为空")
return
}
//强制设为修改任务属性
data := renderImageControlChanItem{
option: 2,
taskId: taskId,
taskProperty: property,
}
select {
case <-w.closeChan: //关闭
return
case w.extendRenderProperty.renderImageTaskCtlChan <- data:
return
case <-time.After(time.Second * 3):
return
}
}*/
// 组装渲染任务id
func (w *wsConnectItem) genRenderTaskId(combineImage string, renderImageData websocket_data.RenderImageReqMsg, model3dInfo *gmodel.FsProductModel3d, productTemplate *gmodel.FsProductTemplateV2, element *gmodel.FsProductTemplateElement) string {
//生成任务id(需要把user_id,guest_id设为0)
@@ -578,78 +484,3 @@ func (w *wsConnectItem) genRenderTaskId(combineImage string, renderImageData web
}
return hash.JsonHashKey(hashMap)
}
// 处理渲染任务的增加/删除/修改耗时属性任务map不能读写并发所以放在chan里面串行执行
/*func (w *wsConnectItem) operationRenderTask() {
defer func() {
if err := recover(); err != nil {
logx.Error("operation render task panic:", err)
}
}()
for {
select {
case <-w.closeChan:
return
case data := <-w.extendRenderProperty.renderImageTaskCtlChan:
switch data.option {
case 0: //渲染结果回调,删除任务
taskData, ok := w.extendRenderProperty.renderImageTask[data.taskId]
if !ok {
//发送到出口
w.sendRenderResultData(websocket_data.RenderImageRspMsg{
RenderId: data.renderId, //没有找到任务渲染id则用传进来的
Image: data.renderNotifyImageUrl,
RenderProcessTime: websocket_data.RenderProcessTime{
UnityRenderTakesTime: "unknown",
UploadUnityRenderImageTakesTime: "unknown",
},
})
continue
}
//删除任务
delete(w.extendRenderProperty.renderImageTask, data.taskId)
//存在任务,则发送渲染结果给前端
UnityRenderTakesTime := "cache"
uploadUnityRenderImageTakesTime := "cache"
//unity渲染时间
if taskData.unityRenderBeginTime > 0 && taskData.unityRenderEndTime > 0 {
UnityRenderTakesTime = fmt.Sprintf("%dms", taskData.unityRenderEndTime-taskData.unityRenderBeginTime)
}
//上传unity渲染图耗时
if taskData.uploadUnityRenderImageTakesTime > 0 {
uploadUnityRenderImageTakesTime = fmt.Sprintf("%dms", taskData.uploadUnityRenderImageTakesTime)
}
//发送到出口
w.sendRenderResultData(websocket_data.RenderImageRspMsg{
RenderId: taskData.renderId,
Image: data.renderNotifyImageUrl,
RenderProcessTime: websocket_data.RenderProcessTime{
UnityRenderTakesTime: UnityRenderTakesTime,
UploadUnityRenderImageTakesTime: uploadUnityRenderImageTakesTime,
},
})
case 1: //新增任务
w.extendRenderProperty.renderImageTask[data.taskId] = &renderTask{
renderId: data.renderId,
}
case 2: //修改任务属性
taskData, ok := w.extendRenderProperty.renderImageTask[data.taskId]
if !ok {
continue
}
//上传渲染结果图耗时
if data.taskProperty.uploadUnityRenderImageTakesTime != 0 {
taskData.uploadUnityRenderImageTakesTime = data.taskProperty.uploadUnityRenderImageTakesTime
}
//发送unity时间
if data.taskProperty.unityRenderBeginTime != 0 {
taskData.unityRenderBeginTime = data.taskProperty.unityRenderBeginTime
}
//收到unity返回的时间
if data.taskProperty.unityRenderEndTime != 0 {
taskData.unityRenderEndTime = data.taskProperty.unityRenderEndTime
}
}
}
}
}*/