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921098650e
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06b1ad1678
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@ -51,13 +51,14 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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unityRenderEndTime := time.Now().UTC().UnixMilli()
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//解析出真的taskId跟wid
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splitSlice := strings.Split(req.TaskId, " ")
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if len(splitSlice) != 2 {
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if len(splitSlice) != 3 {
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logx.Error("渲染回调参数错误:task_id拆分得不到合理结果")
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return resp.SetStatusWithMessage(basic.CodeRequestParamsErr, "invalid param task_id!!")
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}
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//重新赋值(很重要)
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req.TaskId = splitSlice[0]
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wid := splitSlice[1]
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renderId := splitSlice[2]
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//存base64打印测试
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/* f, _ := os.Create("b.txt")
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defer f.Close()
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@ -94,7 +95,7 @@ func (l *RenderNotifyLogic) RenderNotify(req *types.RenderNotifyReq, userinfo *a
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//记录收到unity渲染结果时间以及上传渲染图耗时时间
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ws.modifyRenderTaskProperty(req.TaskId, renderTask{unityRenderEndTime: unityRenderEndTime, uploadUnityRenderImageTakesTime: uploadUnityRenderImageTakesTime})
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//发送处理并删除任务
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ws.deleteRenderTask(req.TaskId, uploadRes.ResourceUrl)
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ws.deleteRenderTask(req.TaskId, renderId, uploadRes.ResourceUrl)
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}
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logx.Info("渲染回调成功,渲染结果图片为:", uploadRes.ResourceUrl)
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return resp.SetStatusWithMessage(basic.CodeOK, "success")
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@ -401,7 +401,7 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
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//发送运行阶段消息(组装数据)
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w.sendAssembleRenderDataStepResponseMessage(info.RenderId)
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sendData := map[string]interface{}{
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"id": taskId + " " + w.uniqueId, //空格分开
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"id": taskId + " " + w.uniqueId + " " + info.RenderId, //空格分开
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"order_id": 0,
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"user_id": info.RenderData.UserId,
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"guest_id": info.RenderData.GuestId,
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@ -502,7 +502,7 @@ func (w *wsConnectItem) createRenderTask(taskId, renderId string) {
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}
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// 渲染回调处理并删除渲染任务
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func (w *wsConnectItem) deleteRenderTask(taskId, renderNotifyImageUrl string) {
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func (w *wsConnectItem) deleteRenderTask(taskId, renderId, renderNotifyImageUrl string) {
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if taskId == "" {
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logx.Error("task_id不能为空")
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return
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@ -510,6 +510,7 @@ func (w *wsConnectItem) deleteRenderTask(taskId, renderNotifyImageUrl string) {
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data := renderImageControlChanItem{
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option: 0,
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taskId: taskId,
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renderId: renderId,
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renderNotifyImageUrl: renderNotifyImageUrl,
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}
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select {
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@ -587,6 +588,15 @@ func (w *wsConnectItem) operationRenderTask() {
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case 0: //渲染结果回调,删除任务
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taskData, ok := w.extendRenderProperty.renderImageTask[data.taskId]
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if !ok {
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//发送到出口
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w.sendRenderResultData(websocket_data.RenderImageRspMsg{
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RenderId: data.renderId, //没有找到任务渲染id则用传进来的
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Image: data.renderNotifyImageUrl,
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RenderProcessTime: websocket_data.RenderProcessTime{
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UnityRenderTakesTime: "unknown",
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UploadUnityRenderImageTakesTime: "unknown",
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},
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})
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continue
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}
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//删除任务
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