fix
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@@ -23,7 +23,7 @@ var (
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//每个websocket渲染任务缓冲队列长度默认值
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renderChanLen = 500
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//每个websocket渲染并发数
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renderChanConcurrency = 1
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renderChanConcurrency = 500
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)
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// 渲染处理器
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@@ -369,7 +369,7 @@ func (w *wsConnectItem) assembleRenderDataToUnity(taskId string, combineImage st
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}
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//发送运行阶段消息
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w.sendRenderDataToUnityStepResponseMessage(info.RenderId)
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logx.Info("发送到unity成功,刀版图:", combineImage , " 请求unity的数据:", string(postDataBytes))
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logx.Info("发送到unity成功,刀版图:", combineImage, " 请求unity的数据:", string(postDataBytes))
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return nil
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}
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