fusenapi/server/websocket/internal/logic/datatransferlogic.go

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package logic
import (
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"bytes"
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"encoding/json"
"fmt"
"fusenapi/constants"
"fusenapi/server/websocket/internal/types"
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"fusenapi/utils/auth"
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"github.com/google/uuid"
"github.com/gorilla/websocket"
"net/http"
"sync"
"time"
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"context"
"fusenapi/server/websocket/internal/svc"
"github.com/zeromicro/go-zero/core/logx"
)
type DataTransferLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
func NewDataTransferLogic(ctx context.Context, svcCtx *svc.ServiceContext) *DataTransferLogic {
return &DataTransferLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
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var (
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//临时缓存对象池
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buffPool = sync.Pool{
New: func() interface{} {
return bytes.Buffer{}
},
}
//升级websocket
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upgrade = websocket.Upgrader{
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ReadBufferSize: 1024 * 10, //最大可读取大小 10M
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//握手超时时间15s
HandshakeTimeout: time.Second * 15,
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//允许跨域
CheckOrigin: func(r *http.Request) bool {
return true
},
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WriteBufferPool: &buffPool,
EnableCompression: true,
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}
//连接map池
mapConnPool = sync.Map{}
)
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// 每个连接的连接基本属性
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type wsConnectItem struct {
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conn *websocket.Conn //websocket的连接
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closeChan chan struct{} //ws连接关闭chan
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isClose bool //是否已经关闭
flag string //ws连接唯一标识
inChan chan []byte //接受消息缓冲通道
outChan chan []byte //发送回客户端的消息
mutex sync.Mutex //互斥锁
renderProperty renderProperty //扩展云渲染属性
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}
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func (l *DataTransferLogic) DataTransfer(svcCtx *svc.ServiceContext, w http.ResponseWriter, r *http.Request) {
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//升级websocket
conn, err := upgrade.Upgrade(w, r, nil)
if err != nil {
logx.Error("http upgrade websocket err:", err)
return
}
defer conn.Close()
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w.Header().Set("Connection", "Upgrade")
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rsp := types.DataTransferData{}
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//鉴权不成功10秒后断开
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/*isAuth, _ := l.checkAuth(svcCtx, r)
if !isAuth {
time.Sleep(time.Second) //兼容下火狐
rsp.T = constants.WEBSOCKET_UNAUTH
b, _ := json.Marshal(rsp)
//先发一条正常信息
_ = conn.WriteMessage(websocket.TextMessage, b)
//发送关闭信息
_ = conn.WriteMessage(websocket.CloseMessage, nil)
return
}*/
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//生成连接唯一标识
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flag := uuid.New().String() + "time=" + time.Now().Format("15-04-05")
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ws := wsConnectItem{
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conn: conn,
flag: flag,
closeChan: make(chan struct{}, 1),
inChan: make(chan []byte, 100),
outChan: make(chan []byte, 100),
renderProperty: renderProperty{
renderImageTask: make(map[string]struct{}),
renderImageTaskCtlChan: make(chan renderImageControlChanItem, 100),
},
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}
//保存连接
mapConnPool.Store(flag, ws)
defer ws.close()
//把连接成功消息发回去
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time.Sleep(time.Second) //兼容下火狐
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rsp.T = constants.WEBSOCKET_CONNECT_SUCCESS
rsp.D = flag
b, _ := json.Marshal(rsp)
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_ = conn.WriteMessage(websocket.TextMessage, b)
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//循环读客户端信息
go ws.readLoop()
//循环把数据发送给客户端
go ws.writeLoop()
//推消息到云渲染
go ws.sendLoop()
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//操作连接中渲染任务的增加/删除
go ws.operationRenderTask()
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//心跳
ws.heartbeat()
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}
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// 鉴权
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func (l *DataTransferLogic) checkAuth(svcCtx *svc.ServiceContext, r *http.Request) (isAuth bool, userInfo *auth.UserInfo) {
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// 解析JWT token,并对空用户进行判断
claims, err := svcCtx.ParseJwtToken(r)
// 如果解析JWT token出错,则返回未授权的JSON响应并记录错误消息
if err != nil {
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return false, nil
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}
if claims != nil {
// 从token中获取对应的用户信息
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userInfo, err = auth.GetUserInfoFormMapClaims(claims)
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// 如果获取用户信息出错,则返回未授权的JSON响应并记录错误消息
if err != nil {
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return false, nil
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}
} else {
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return false, nil
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}
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return true, userInfo
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}
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// 心跳
func (w *wsConnectItem) heartbeat() {
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tick := time.Tick(time.Second * 5)
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for {
select {
case <-w.closeChan:
return
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case <-tick:
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//发送心跳信息
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if err := w.conn.WriteMessage(websocket.PongMessage, nil); err != nil {
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logx.Error("发送心跳信息异常,关闭连接:", w.flag, err)
w.close()
return
}
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}
}
}
// 关闭连接
func (w *wsConnectItem) close() {
w.mutex.Lock()
defer w.mutex.Unlock()
logx.Info("websocket:", w.flag, " is closing...")
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//发送关闭信息
_ = w.conn.WriteMessage(websocket.CloseMessage, nil)
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w.conn.Close()
mapConnPool.Delete(w.flag)
if !w.isClose {
w.isClose = true
close(w.closeChan)
}
logx.Info("websocket:", w.flag, " is closed")
}
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// 读取输出返回给客户端
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func (w *wsConnectItem) writeLoop() {
for {
select {
case <-w.closeChan: //如果关闭了
return
case data := <-w.outChan:
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if err := w.conn.WriteMessage(websocket.TextMessage, data); err != nil {
logx.Error("websocket write loop err:", err)
w.close()
return
}
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}
}
}
// 接受客户端发来的消息
func (w *wsConnectItem) readLoop() {
for {
select {
case <-w.closeChan: //如果关闭了
return
default:
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msgType, data, err := w.conn.ReadMessage()
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if err != nil {
logx.Error("接受信息错误:", err)
//关闭连接
w.close()
return
}
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//ping的消息不处理
if msgType != websocket.PingMessage {
//消息传入缓冲通道
w.inChan <- data
}
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}
}
}
// 把收到的消息发往不同的地方处理
func (w *wsConnectItem) sendLoop() {
for {
select {
case <-w.closeChan:
return
case data := <-w.inChan:
w.dealwithReciveData(data)
}
}
}
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// 把要传递给客户端的数据放入outchan
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func (w *wsConnectItem) sendToOutChan(data []byte) {
select {
case <-w.closeChan:
return
case w.outChan <- data:
logx.Info("notify send render result to out chan")
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}
}
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// 获取需要渲染图片的map key
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func (w *wsConnectItem) getRenderImageMapKey(productId, templateTagId int64, algorithmVersion string) string {
return fmt.Sprintf("%d-%d-%s", productId, templateTagId, algorithmVersion)
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}
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// 处理接受到的数据
func (w *wsConnectItem) dealwithReciveData(data []byte) {
var parseInfo types.DataTransferData
if err := json.Unmarshal(data, &parseInfo); err != nil {
logx.Error("invalid format of websocket message")
return
}
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d, _ := json.Marshal(parseInfo.D)
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//分消息类型给到不同逻辑处理,可扩展
switch parseInfo.T {
//图片渲染
case constants.WEBSOCKET_RENDER_IMAGE:
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go w.SendToCloudRender(d)
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default:
}
}