structure_old/priority_queue/iterator.go
2019-02-14 18:36:19 +08:00

103 lines
3.1 KiB
Go

// Copyright (c) 2017, Benjamin Scher Purcell. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package plist
// Iterator holding the iterator's state
type Iterator struct {
tree *Tree
node *AvlNode
position position
}
type position byte
const (
begin, between, end position = 0, 1, 2
)
// Iterator returns a stateful iterator whose elements are key/value pairs.
func (tree *Tree) Iterator() *Iterator {
return &Iterator{tree: tree, node: nil, position: begin}
}
// Next moves the iterator to the next element and returns true if there was a next element in the container.
// If Next() returns true, then next element's key and value can be retrieved by Key() and Value().
// If Next() was called for the first time, then it will point the iterator to the first element if it exists.
// Modifies the state of the iterator.
func (iterator *Iterator) Next() bool {
switch iterator.position {
case begin:
iterator.position = between
iterator.node = iterator.tree.Left()
case between:
iterator.node = iterator.node.Next()
}
if iterator.node == nil {
iterator.position = end
return false
}
return true
}
// Prev moves the iterator to the next element and returns true if there was a previous element in the container.
// If Prev() returns true, then next element's key and value can be retrieved by Key() and Value().
// If Prev() was called for the first time, then it will point the iterator to the first element if it exists.
// Modifies the state of the iterator.
func (iterator *Iterator) Prev() bool {
switch iterator.position {
case end:
iterator.position = between
iterator.node = iterator.tree.Right()
case between:
iterator.node = iterator.node.Prev()
}
if iterator.node == nil {
iterator.position = begin
return false
}
return true
}
// Value returns the current element's Value.
// Does not modify the state of the iterator.
func (iterator *Iterator) Value() []interface{} {
if iterator.node == nil {
return nil
}
return iterator.node.Value
}
// Begin resets the iterator to its initial state (one-before-first)
// Call Next() to fetch the first element if any.
func (iterator *Iterator) Begin() {
iterator.node = nil
iterator.position = begin
}
// End moves the iterator past the last element (one-past-the-end).
// Call Prev() to fetch the last element if any.
func (iterator *Iterator) End() {
iterator.node = nil
iterator.position = end
}
// First moves the iterator to the first element and returns true if there was a first element in the container.
// If First() returns true, then first element's key and value can be retrieved by Key() and Value().
// Modifies the state of the iterator
func (iterator *Iterator) First() bool {
iterator.Begin()
return iterator.Next()
}
// Last moves the iterator to the last element and returns true if there was a last element in the container.
// If Last() returns true, then last element's key and value can be retrieved by Key() and Value().
// Modifies the state of the iterator.
func (iterator *Iterator) Last() bool {
iterator.End()
return iterator.Prev()
}