Adds an Xcode project for building gtest. By Preston Jackson.
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26
README
26
README
@@ -46,6 +46,7 @@ described below), there are further requirements:
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### Mac OS X Requirements ###
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* Mac OS X 10.4 Tiger or newer
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* Developer Tools Installed
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Getting the Source
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------------------
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@@ -103,7 +104,7 @@ which contains all of the source code. Here are some examples in Linux:
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Building the Source
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-------------------
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### Linux, Mac OS X, and Cygwin ###
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### Linux, Mac OS X (without Xcode), and Cygwin ###
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There are two primary options for building the source at this point: build it
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inside the source code tree, or in a separate directory. We recommend building
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in a separate directory as that tends to produce both more consistent results
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@@ -148,4 +149,27 @@ Open the gtest.sln file in the msvc/ folder using Visual Studio, and
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you are ready to build Google Test the same way you build any Visual
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Studio project.
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### Mac OS X (universal-binary framework) ###
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Open the gtest.xcodeproj in the xcode/ folder using Xcode. Build the "gtest"
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target. The universal binary framework will end up in your selected build
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directory (selected in the Xcode "Preferences..." -> "Building" pane and
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defaults to xcode/build).
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Alternatively, run "xcodebuild" from the command line in Terminal.app. This
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will build the "Release" configuration of the gtest.framework, but you can
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select the "Debug" configuration with a command line option. See the
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xcodebuild man page for more information.
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To use the gtest.framework, add the framework to your own project.
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Create a new executable target and add the framework to the "Link Binary With
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Libraries" build phase. Select "Edit Active Executable" from the "Project"
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menu. In the "Arguments" tab, add
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"DYLD_FRAMEWORK_PATH" : "/real/framework/path"
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in the "Variables to be set in the environment:" list, where you replace
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"/real/framework/path" with the actual location of the gtest.framework. Now
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when you run your executable, it will load the framework and your test will
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run as expected.
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Happy testing!
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